{
float x = 0, y = 0;
float zoom = !value ? get_auto_zoom() : value;
- mwindow->edl->session->cwindow_scrollbars = !value ? 0 : 1;
+ EDL *edl = mwindow->edl;
+ edl->session->cwindow_scrollbars = !value ? 0 : 1;
if( value ) {
- float cx = canvas->get_xscroll() + 0.5f*canvas->w_visible;
- float cy = canvas->get_yscroll() + 0.5f*canvas->h_visible;
- float output_x = cx, output_y = cy;
- canvas->output_to_canvas(mwindow->edl, 0, cx, cy);
- x = output_x - cx / zoom;
- y = output_y - cy / zoom;
+ float cx = 0.5f * canvas->w; x = cx;
+ float cy = 0.5f * canvas->h; y = cy;
+ canvas->canvas_to_output(edl, 0, x, y);
+ canvas->update_zoom(0, 0, zoom);
+ float zoom_x, zoom_y, conformed_w, conformed_h;
+ canvas->get_zooms(edl, 0, zoom_x, zoom_y, conformed_w, conformed_h);
+ x -= cx / zoom_x;
+ y -= cy / zoom_y;
+
}
canvas->update_zoom((int)(x+0.5), (int)(y+0.5), zoom);
lock_window("CWindowGUI::keypress_event 1");
break;
case 'x':
+ if( ctrl_down() || shift_down() || alt_down() ) break;
unlock_window();
mwindow->gui->lock_window("CWindowGUI::keypress_event 2");
mwindow->cut();
}
break;
- case KEY_F1: cwindow_operation = CWINDOW_PROTECT; break;
- case KEY_F2: cwindow_operation = CWINDOW_ZOOM; break;
+ case KEY_F1: if( shift_down() ) { mwindow->toggle_camera_xyz(); break; }
+ cwindow_operation = CWINDOW_PROTECT; break;
+ case KEY_F2: if( shift_down() ) { mwindow->toggle_projector_xyz(); break; }
+ cwindow_operation = CWINDOW_ZOOM; break;
case KEY_F3: cwindow_operation = CWINDOW_MASK; break;
case KEY_F4: cwindow_operation = CWINDOW_RULER; break;
case KEY_F5: cwindow_operation = CWINDOW_CAMERA; break;
if(mwindow->session->drag_assets->total ||
mwindow->session->drag_clips->total)
{
- mwindow->gui->lock_window("CWindowGUI::drag_stop 5");
+ mwindow->gui->lock_window("CWindowGUI::drag_stop 1");
mwindow->undo->update_undo_before(_("insert assets"), 0);
- mwindow->gui->unlock_window();
}
if(mwindow->session->drag_assets->total)
{
- mwindow->gui->lock_window("CWindowGUI::drag_stop 1");
mwindow->clear(0);
mwindow->load_assets(mwindow->session->drag_assets,
mwindow->edl->local_session->get_selectionstart(),
if(mwindow->session->drag_clips->total)
{
- mwindow->gui->lock_window("CWindowGUI::drag_stop 2");
mwindow->clear(0);
mwindow->paste_edls(mwindow->session->drag_clips,
LOADMODE_PASTE,
mwindow->gui->update(1, 1, 1, 1, 0, 1, 0);
mwindow->undo->update_undo_after(_("insert assets"), LOAD_ALL);
mwindow->gui->unlock_window();
- mwindow->sync_parameters(LOAD_ALL);
+ mwindow->sync_parameters(CHANGE_ALL);
}
}
in_x2 > in_x1 &&
in_y2 > in_y1)
{
+// input scaled from session to refresh frame coordinates
+ int ow = get_output_w(mwindow->edl);
+ int oh = get_output_h(mwindow->edl);
+ int rw = refresh_frame->get_w();
+ int rh = refresh_frame->get_h();
+ float xs = (float)rw / ow;
+ float ys = (float)rh / oh;
+ in_x1 *= xs; in_x2 *= xs;
+ in_y1 *= ys; in_y2 *= ys;
// Can't use OpenGL here because it is called asynchronously of the
// playback operation.
get_canvas()->draw_vframe(refresh_frame,
(int)out_x1,
(int)out_y1,
(int)(out_x2 - out_x1),
- (int)(out_y2 - out_y1));
-// if refresh_frame session geometry...
-// (int)in_x1,
-// (int)in_y1,
-// (int)(in_x2 - in_x1),
-// (int)(in_y2 - in_y1),
-// 0);
+ (int)(out_y2 - out_y1),
+ (int)in_x1,
+ (int)in_y1,
+ (int)(in_x2 - in_x1),
+ (int)(in_y2 - in_y1),
+ 0);
}
}
else
return result;
}
+int CWindowCanvas::need_overlays()
+{
+ if( mwindow->edl->session->safe_regions ) return 1;
+ if( mwindow->edl->session->cwindow_scrollbars ) return 1;
+ if( gui->highlighted ) return 1;
+ switch( mwindow->edl->session->cwindow_operation ) {
+ case CWINDOW_EYEDROP:
+ if( ! gui->eyedrop_visible ) break;
+ case CWINDOW_CAMERA:
+ case CWINDOW_PROJECTOR:
+ case CWINDOW_CROP:
+ case CWINDOW_MASK:
+ case CWINDOW_RULER:
+ return 1;
+ }
+ return 0;
+}
+
void CWindowCanvas::draw_overlays()
{
if(mwindow->edl->session->safe_regions)
{
last_center_x = gui->affected_x->get_value();
last_center_y = gui->affected_y->get_value();
- float x = gui->center_x + cursor_x - gui->x_origin;
- float y = gui->center_y + cursor_y - gui->y_origin;
+ float dx = cursor_x - gui->x_origin;
+ float dy = cursor_y - gui->y_origin;
+ if(gui->current_operation == CWINDOW_CAMERA ) {
+ dx = -dx; dy = -dy;
+ }
+ float x = gui->center_x + dx;
+ float y = gui->center_y + dy;
gui->affected_x->set_value(x);
gui->affected_y->set_value(y);
if( !EQUIV(last_center_x, x) || !EQUIV(last_center_y, y) )