CWindowGUI::CWindowGUI(MWindow *mwindow, CWindow *cwindow)
: BC_Window(_(PROGRAM_NAME ": Compositor"),
mwindow->session->cwindow_x,
- mwindow->session->cwindow_y,
- mwindow->session->cwindow_w,
- mwindow->session->cwindow_h,
- 100,
- 100,
- 1,
- 1,
- 1,
+ mwindow->session->cwindow_y,
+ mwindow->session->cwindow_w,
+ mwindow->session->cwindow_h,
+ 100, 100, 1, 1, 1,
BC_WindowBase::get_resources()->bg_color,
mwindow->get_cwindow_display())
{
CWindowGUI::~CWindowGUI()
{
+ cwindow->stop_playback(1);
if(tool_panel) delete tool_panel;
delete meters;
delete composite_panel;
delete zoom_panel;
delete active;
delete inactive;
+ delete focus_frame;
delete orig_mask_keyframe;
}
active = new BC_Pixmap(this, mwindow->theme->get_image("cwindow_active"));
inactive = new BC_Pixmap(this, mwindow->theme->get_image("cwindow_inactive"));
+ focus_frame = new VFramePng(mwindow->theme->get_image_data("cwindow_focus.png"));
mwindow->theme->get_cwindow_sizes(this, mwindow->session->cwindow_controls);
mwindow->theme->draw_cwindow_bg(this);
if( !mwindow->edl->session->cwindow_scrollbars )
zoom_panel->set_text(auto_zoom);
-// destination = new CWindowDestination(mwindow,
-// this,
-// mwindow->theme->cdest_x,
-// mwindow->theme->cdest_y);
-// destination->create_objects();
-
// Must create after meter panel
tool_panel = new CWindowTool(mwindow, this);
tool_panel->Thread::start();
canvas->reposition_window(mwindow->edl,
mwindow->theme->ccanvas_x, mwindow->theme->ccanvas_y,
mwindow->theme->ccanvas_w, mwindow->theme->ccanvas_h);
- canvas->draw_refresh();
+ canvas->refresh(0);
}
void CWindowGUI::set_operation(int value)
edit_panel->update();
tool_panel->start_tool(value);
- canvas->draw_refresh();
+ canvas->refresh(0);
}
void CWindowGUI::update_tool()
{
if( redraw ) {
update_tool();
- canvas->draw_refresh();
+ canvas->refresh(1);
}
if( change_type < 0 && !overlay ) return;
unlock_window();
int need_highlight = cursor_above() && get_cursor_over_window();
if( highlighted == need_highlight ) return;
highlighted = need_highlight;
- canvas->draw_refresh();
+ canvas->refresh(1);
}
int CWindowGUI::drag_stop()
mwindow->session->current_operation != DRAG_VTRANSITION &&
mwindow->session->current_operation != DRAG_VEFFECT) return 0;
highlighted = 0;
- canvas->draw_refresh();
+ canvas->refresh(1);
result = 1;
if(mwindow->session->current_operation == DRAG_ASSET)
void panel_btn(fit_autos,(int all), fit_autos(all))
void panel_btn(set_editing_mode,(int mode), set_editing_mode(mode))
void panel_btn(set_auto_keyframes,(int v), set_auto_keyframes(v))
+void panel_btn(set_span_keyframes,(int v), set_span_keyframes(v))
void panel_btn(set_labels_follow_edits,(int v), set_labels_follow_edits(v))
lock_window("CWindowSlider::decrease_value");
return 1;
}
-
-
-// CWindowDestination::CWindowDestination(MWindow *mwindow, CWindowGUI *cwindow, int x, int y)
-// : BC_PopupTextBox(cwindow,
-// &cwindow->destinations,
-// cwindow->destinations.values[cwindow->cwindow->destination]->get_text(),
-// x,
-// y,
-// 70,
-// 200)
-// {
-// this->mwindow = mwindow;
-// this->cwindow = cwindow;
-// }
-//
-// CWindowDestination::~CWindowDestination()
-// {
-// }
-//
-// int CWindowDestination::handle_event()
-// {
-// return 1;
-// }
#endif // USE_SLIDER
-
-
-
-
CWindowTransport::CWindowTransport(MWindow *mwindow,
- CWindowGUI *gui,
- int x,
- int y)
- : PlayTransport(mwindow,
- gui,
- x,
- y)
+ CWindowGUI *gui, int x, int y)
+ : PlayTransport(mwindow, gui, x, y)
{
this->gui = gui;
}
void CWindowCanvas::draw_refresh(int flush)
{
- if( get_canvas() && !get_canvas()->get_video_on() ) {
+ BC_WindowBase *window = get_canvas();
+ if( window && !window->get_video_on() ) {
clear(0);
- if( mwindow->uses_opengl() ) {
- get_canvas()->unlock_window();
- get_canvas()->flush();
- get_canvas()->sync_display();
-// this code is to idle rendering before drawing overlays on refresh frame
-// if this is not done, occationally opengl finishs late, and overwrites
-// the x11 refresh frame and the overlay is not visible. Rarely happens.
-// bug in gl libs may segv if glfinish is called, workaround is no finish
- static int cin_finish = -1;
- if( cin_finish < 0 ) {
- const char *cp = getenv("CIN_FINISH");
- cin_finish = !cp ? 1 : atoi(cp);
- }
- if( cin_finish )
- mwindow->playback_3d->finish_output();
- get_canvas()->lock_window("CWindowCanvas::draw_refresh");
- }
if( refresh_frame && refresh_frame->get_w()>0 && refresh_frame->get_h()>0 ) {
float in_x1, in_y1, in_x2, in_y2;
float out_x1, out_y1, out_x2, out_y2;
in_y1 *= ys; in_y2 *= ys;
// Can't use OpenGL here because it is called asynchronously of the
// playback operation.
- get_canvas()->draw_vframe(refresh_frame,
+ window->draw_vframe(refresh_frame,
(int)out_x1, (int)out_y1,
(int)(out_x2 - out_x1),
(int)(out_y2 - out_y1),
}
//usleep(10000);
draw_overlays();
- get_canvas()->flash(flush);
+ window->flash(flush);
}
//printf("CWindowCanvas::draw_refresh 10\n");
}
}
-
-
-
-
#define CONTROL_W 10
#define CONTROL_H 10
#define FIRST_CONTROL_W 20
#define RULERHANDLE_W 16
#define RULERHANDLE_H 16
-
-
int CWindowCanvas::do_ruler(int draw,
int motion,
int button_press,
{
// Retrieve points from top recordable track
//printf("CWindowCanvas::do_mask 1\n");
- Track *track = gui->cwindow->calculate_affected_track();
+ Track *track = gui->cwindow->calculate_mask_track();
//printf("CWindowCanvas::do_mask 2\n");
if(!track) return 0;
//printf("CWindowCanvas::do_mask 3\n");
-
+ CWindowMaskGUI *mask_gui = (CWindowMaskGUI *)
+ (gui->tool_panel ? gui->tool_panel->tool_gui : 0);
+ int draw_markers = mask_gui ? mask_gui->markers : 0;
+ int draw_boundary = mask_gui ? mask_gui->boundary : 0;
MaskAutos *mask_autos = (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
int64_t position = track->to_units(
mwindow->edl->local_session->get_selectionstart(1),
0);
- ArrayList<MaskPoint*> points;
-
+ Auto *prev_auto = 0;
+ mask_autos->get_prev_auto(position, PLAY_FORWARD, (Auto *&)prev_auto, 1);
+ MaskAuto *prev_mask = (MaskAuto *)prev_auto;
+ MaskPoints points;
+ int update_points = 1;
// Determine the points based on whether
// new keyframes will be generated or drawing is performed.
// If keyframe generation occurs, use the interpolated mask.
// If no keyframe generation occurs, use the previous mask.
int use_interpolated = 0;
- if(button_press || cursor_motion) {
+ if( button_press || cursor_motion ) {
#ifdef USE_KEYFRAME_SPANNING
double selection_start = mwindow->edl->local_session->get_selectionstart(0);
double selection_end = mwindow->edl->local_session->get_selectionend(0);
-
- Auto *first = 0;
- mask_autos->get_prev_auto(track->to_units(selection_start, 0),
- PLAY_FORWARD, first, 1);
- Auto *last = 0;
- mask_autos->get_prev_auto(track->to_units(selection_end, 0),
- PLAY_FORWARD, last, 1);
-
- if(last == first && (!mwindow->edl->session->auto_keyframes))
+ int64_t start_pos = track->to_units(selection_start, 0);
+ int64_t end_pos = track->to_units(selection_end, 0);
+ Auto *first = 0, *last = 0;
+ mask_autos->get_prev_auto(start_pos, PLAY_FORWARD, first, 1);
+ mask_autos->get_prev_auto(end_pos, PLAY_FORWARD, last, 1);
+ if( last == first && (!mwindow->edl->session->auto_keyframes) )
use_interpolated = 0;
else
// If keyframe spanning occurs, use the interpolated points.
use_interpolated = 1;
#else
- if(mwindow->edl->session->auto_keyframes)
+ if( mwindow->edl->session->auto_keyframes )
use_interpolated = 1;
#endif
}
else
use_interpolated = 1;
- if(use_interpolated) {
+ if( use_interpolated ) {
// Interpolate the points to get exactly what is being rendered at this position.
mask_autos->get_points(&points,
mwindow->edl->session->cwindow_mask,
- position,
- PLAY_FORWARD);
+ position, PLAY_FORWARD);
}
else {
// Use the prev mask
- Auto *prev = 0;
- mask_autos->get_prev_auto(position,
- PLAY_FORWARD,
- prev,
- 1);
- ((MaskAuto*)prev)->get_points(&points,
+ prev_mask->get_points(&points,
mwindow->edl->session->cwindow_mask);
}
output_to_canvas(mwindow->edl, 0, canvas_x, canvas_y);
- if(j > 0) {
+ if( j > 0 ) {
- if(draw) { // Draw joining line
+ if( draw ) { // Draw joining line
x_points.append((int)canvas_x);
y_points.append((int)canvas_y);
}
- if(j == segments) {
- if(draw) { // Draw second anchor
+ if( j == segments ) {
+ if( draw && draw_markers ) { // Draw second anchor
if(i < points.size() - 1) {
if(i == gui->affected_point - 1)
get_canvas()->draw_disc(
}
else {
// Draw first anchor
- if(i == 0 && draw) {
- char mask_label[BCSTRLEN];
- sprintf(mask_label, "%d",
- mwindow->edl->session->cwindow_mask);
- get_canvas()->draw_text(
- (int)canvas_x - FIRST_CONTROL_W,
- (int)canvas_y - FIRST_CONTROL_H,
- mask_label);
-
- get_canvas()->draw_disc(
- (int)canvas_x - FIRST_CONTROL_W / 2,
- (int)canvas_y - FIRST_CONTROL_H / 2,
- FIRST_CONTROL_W, FIRST_CONTROL_H);
+ if( i == 0 && draw ) {
+ if( draw_boundary ) {
+ char mask_label[BCSTRLEN];
+ int k = mwindow->edl->session->cwindow_mask;
+ if( !prev_mask || k < 0 || k >= prev_mask->masks.size() )
+ sprintf(mask_label, "%d", k);
+ else
+ sprintf(mask_label, "%s", prev_mask->masks[k]->name);
+ get_canvas()->draw_text(
+ (int)canvas_x - FIRST_CONTROL_W,
+ (int)canvas_y - FIRST_CONTROL_H,
+ mask_label);
+ }
+ if( draw_markers ) {
+ get_canvas()->draw_disc(
+ (int)canvas_x - FIRST_CONTROL_W / 2,
+ (int)canvas_y - FIRST_CONTROL_H / 2,
+ FIRST_CONTROL_W, FIRST_CONTROL_H);
+ }
}
// Draw first control point.
- if(draw) {
+ if( draw && draw_markers ) {
output_to_canvas(mwindow->edl, 0, canvas_x1, canvas_y1);
get_canvas()->draw_line(
(int)canvas_x, (int)canvas_y,
}
//printf("CWindowCanvas::do_mask 1\n");
- if(draw) {
- get_canvas()->draw_polygon(&x_points, &y_points);
- get_canvas()->set_opaque();
+ BC_WindowBase *cvs_win = get_canvas();
+ if( draw && draw_boundary ) {
+ cvs_win->draw_polygon(&x_points, &y_points);
+ cvs_win->set_opaque();
+ }
+ if( draw && mask_gui && mask_gui->focused ) {
+ float fx = atof(mask_gui->focus_x->get_text());
+ float fy = atof(mask_gui->focus_y->get_text());
+ output_to_canvas(mwindow->edl, 0, fx, fy);
+ float r = bmax(cvs_win->get_w(), cvs_win->get_h());
+ float d = 0.005*r;
+#if 1
+ int fw = 2*d+3, fh = fw;
+ VFrame focus(fw,fh, BC_RGBA8888);
+ focus.transfer_from(gui->focus_frame);
+ fx -= fw/2.f; fy -= fh/2.f;
+ BC_Pixmap focus_pixmap(cvs_win, &focus, PIXMAP_ALPHA);
+ cvs_win->draw_pixmap(&focus_pixmap,fx,fy);
+#else
+ cvs_win->set_line_width((int)(0.0025*r) + 1);
+ cvs_win->set_color(BLUE);
+ cvs_win->draw_line(fx-d,fy-d, fx+d, fy+d);
+ cvs_win->draw_line(fx-d,fy+d, fx+d, fy-d);
+ cvs_win->set_line_width(0);
+ cvs_win->set_color(WHITE);
+#endif
+ }
+ if( draw && mask_gui && draw_markers && points.size() ) {
+ float cx = 0, cy = 0;
+ int n = points.size();
+ for( int i=0; i<n; ++i ) {
+ MaskPoint *point = points.get(i);
+ cx += point->x; cy += point->y;
+ }
+ cx /= n; cy /= n;
+ if( !mask_gui->focused )
+ mask_gui->set_focused(0, cx, cy);
+ cx = (cx - half_track_w) * projector_z + projector_x;
+ cy = (cy - half_track_h) * projector_z + projector_y;
+ output_to_canvas(mwindow->edl, 0, cx, cy);
+ float r = bmax(cvs_win->get_w(), cvs_win->get_h());
+ float d = 0.007*r;
+ cvs_win->set_line_width((int)(0.002*r) + 1);
+ cvs_win->set_color(ORANGE);
+ cvs_win->draw_line(cx-d,cy, cx+d, cy);
+ cvs_win->draw_line(cx,cy-d, cx, cy+d);
+ cvs_win->set_line_width(0);
+ cvs_win->set_color(WHITE);
}
//printf("CWindowCanvas::do_mask 1\n");
}
if(button_press && !result) {
- gui->affected_track = gui->cwindow->calculate_affected_track();
+ gui->affected_track = gui->cwindow->calculate_mask_track();
// Get keyframe outside the EDL to edit. This must be rendered
// instead of the EDL keyframes when it exists. Then it must be
// applied to the EDL keyframes on buttonrelease.
- if(gui->affected_track) {
+ if( gui->affected_track ) {
#ifdef USE_KEYFRAME_SPANNING
// Make copy of current parameters in local keyframe
gui->mask_keyframe =
}
SubMask *mask = gui->mask_keyframe->get_submask(mwindow->edl->session->cwindow_mask);
-
+ if( get_buttonpress() == WHEEL_UP || get_buttonpress() == WHEEL_DOWN ) {
+ if( !gui->shift_down() ) {
+ mwindow->undo->update_undo_before(_("mask rotate"), this);
+ gui->current_operation = CWINDOW_MASK_ROTATE;
+ }
+ else {
+ mwindow->undo->update_undo_before(_("mask scale"), this);
+ gui->current_operation = CWINDOW_MASK_SCALE;
+ }
+ gui->affected_point = 0;
+ }
+ else
// Translate entire keyframe
if(gui->alt_down() && mask->points.size()) {
mwindow->undo->update_undo_before(_("mask translate"), 0);
if(button_press && result) {
#ifdef USE_KEYFRAME_SPANNING
- MaskPoint *point = points.values[gui->affected_point];
- gui->center_x = point->x;
- gui->center_y = point->y;
- gui->control_in_x = point->control_x1;
- gui->control_in_y = point->control_y1;
- gui->control_out_x = point->control_x2;
- gui->control_out_y = point->control_y2;
- gui->tool_panel->raise_window();
+ MaskPoints &mask_points = points;
#else
SubMask *mask = gui->mask_keyframe->get_submask(mwindow->edl->session->cwindow_mask);
- MaskPoint *point = mask->points.values[gui->affected_point];
- gui->center_x = point->x;
- gui->center_y = point->y;
- gui->control_in_x = point->control_x1;
- gui->control_in_y = point->control_y1;
- gui->control_out_x = point->control_x2;
- gui->control_out_y = point->control_y2;
- gui->tool_panel->raise_window();
+ MaskPoints &mask_points = mask->points;
#endif
+ int k = gui->affected_point;
+ if( k >= 0 && k < mask_points.size() ) {
+ MaskPoint *point = mask_points.values[k];
+ gui->center_x = point->x;
+ gui->center_y = point->y;
+ gui->control_in_x = point->control_x1;
+ gui->control_in_y = point->control_y1;
+ gui->control_out_x = point->control_x2;
+ gui->control_out_y = point->control_y2;
+ }
+ else {
+ gui->center_x = gui->center_y = 0;
+ gui->control_in_x = gui->control_in_y = 0;
+ gui->control_out_x = gui->control_out_y = 0;
+ }
+ gui->tool_panel->raise_window();
}
//printf("CWindowCanvas::do_mask 8\n");
- if(cursor_motion) {
+ if( cursor_motion ) {
#ifdef USE_KEYFRAME_SPANNING
// Must update the reference keyframes for every cursor motion
- gui->mask_keyframe =
- (MaskAuto*)gui->cwindow->calculate_affected_auto(
- mask_autos,
- 0);
+ gui->mask_keyframe = (MaskAuto*)gui->cwindow->
+ calculate_affected_auto(mask_autos, 0);
gui->orig_mask_keyframe->copy_data(gui->mask_keyframe);
#endif
//printf("CWindowCanvas::do_mask %d %d\n", __LINE__, gui->affected_point);
SubMask *mask = gui->mask_keyframe->get_submask(mwindow->edl->session->cwindow_mask);
- if( gui->affected_point >= 0 && gui->affected_point < mask->points.size() &&
- gui->current_operation != CWINDOW_NONE) {
+ if( mask && gui->affected_point >= 0 &&
+ gui->affected_point < mask->points.size() &&
+ gui->current_operation != CWINDOW_NONE ) {
// mwindow->undo->update_undo_before(_("mask point"), this);
#ifdef USE_KEYFRAME_SPANNING
- MaskPoint *point = points.get(gui->affected_point);
+ MaskPoints &mask_points = points;
#else
- MaskPoint *point = mask->points.get(gui->affected_point);
+ MaskPoints &mask_points = mask->points;
#endif
+ MaskPoint *point = mask_points.get(gui->affected_point);
// canvas_to_output(mwindow->edl, 0, cursor_x, cursor_y);
-//printf("CWindowCanvas::do_mask 9 %d %d\n", mask->points.size(), gui->affected_point);
+//printf("CWindowCanvas::do_mask 9 %d %d\n", mask_points.size(), gui->affected_point);
float last_x = point->x;
float last_y = point->y;
float last_control_y1 = point->control_y1;
float last_control_x2 = point->control_x2;
float last_control_y2 = point->control_y2;
+ int rotate = 0;
switch(gui->current_operation) {
- case CWINDOW_MASK:
+ case CWINDOW_MASK:
//printf("CWindowCanvas::do_mask %d %d\n", __LINE__, gui->affected_point);
- point->x = mask_cursor_x - gui->x_origin + gui->center_x;
- point->y = mask_cursor_y - gui->y_origin + gui->center_y;
- break;
+ point->x = mask_cursor_x - gui->x_origin + gui->center_x;
+ point->y = mask_cursor_y - gui->y_origin + gui->center_y;
+ break;
- case CWINDOW_MASK_CONTROL_IN:
- point->control_x1 = mask_cursor_x - gui->x_origin + gui->control_in_x;
- point->control_y1 = mask_cursor_y - gui->y_origin + gui->control_in_y;
- break;
+ case CWINDOW_MASK_CONTROL_IN:
+ point->control_x1 = mask_cursor_x - gui->x_origin + gui->control_in_x;
+ point->control_y1 = mask_cursor_y - gui->y_origin + gui->control_in_y;
+ break;
- case CWINDOW_MASK_CONTROL_OUT:
- point->control_x2 = mask_cursor_x - gui->x_origin + gui->control_out_x;
- point->control_y2 = mask_cursor_y - gui->y_origin + gui->control_out_y;
- break;
+ case CWINDOW_MASK_CONTROL_OUT:
+ point->control_x2 = mask_cursor_x - gui->x_origin + gui->control_out_x;
+ point->control_y2 = mask_cursor_y - gui->y_origin + gui->control_out_y;
+ break;
- case CWINDOW_MASK_TRANSLATE:
-#ifdef USE_KEYFRAME_SPANNING
- for(int i = 0; i < points.size(); i++) {
- points.values[i]->x += mask_cursor_x - gui->x_origin;
- points.values[i]->y += mask_cursor_y - gui->y_origin;
+ case CWINDOW_MASK_TRANSLATE: {
+ if( !mask_gui ) break;
+ int mode = mask_gui->scale_mode;
+ MaskAuto *keyframe = gui->mask_keyframe;
+ int gang = mask_gui->gang_focus->get_value();
+ float dx = mask_cursor_x - gui->x_origin;
+ float dy = mask_cursor_y - gui->y_origin;
+ if( !dx && !dy ) break;
+ int k = mwindow->edl->session->cwindow_mask;
+ int n = gang ? keyframe->masks.size() : k+1;
+ for( int j=gang? 0 : k; j<n; ++j ) {
+ if( !mask_gui->mask_enables[j]->get_value() ) continue;
+ SubMask *sub_mask = keyframe->get_submask(j);
+ if( !sub_mask ) continue;
+ MaskPoints &points = sub_mask->points;
+ for( int i=0; i<points.size(); ++i ) {
+ MaskPoint *point = points[i];
+ if( mode == MASK_SCALE_X || mode == MASK_SCALE_XY ) point->x += dx;
+ if( mode == MASK_SCALE_Y || mode == MASK_SCALE_XY ) point->y += dy;
}
-#else
- for(int i = 0; i < mask->points.size(); i++) {
- mask->points.values[i]->x += mask_cursor_x - gui->x_origin;
- mask->points.values[i]->y += mask_cursor_y - gui->y_origin;
+ }
+ gui->x_origin = mask_cursor_x;
+ gui->y_origin = mask_cursor_y;
+ rerender = 1;
+ redraw = 1;
+ update_points = 0;
+ break; }
+ case CWINDOW_MASK_ROTATE:
+ rotate = 1;
+ case CWINDOW_MASK_SCALE: {
+ if( !mask_gui || !mask_points.size() ) break;
+ float cx = gui->x_origin, cy = gui->y_origin;
+ if( mask_gui->focused ) {
+ cx = atof(mask_gui->focus_x->get_text());
+ cy = atof(mask_gui->focus_y->get_text());
+ }
+ else if( !gui->ctrl_down() ) {
+ cx = cy = 0;
+ int n = mask_points.size();
+ for( int i=0; i<n; ++i ) {
+ MaskPoint *point = mask_points.values[i];
+ cx += point->x; cy += point->y;
}
-#endif
- gui->x_origin = mask_cursor_x;
- gui->y_origin = mask_cursor_y;
- break;
+ cx /= n; cy /= n;
+ mask_gui->set_focused(0, cx, cy);
+ }
+ gui->x_origin = cx;
+ gui->y_origin = cy;
+ double accel =
+ gui->get_triple_click() ? 8. :
+ gui->get_double_click() ? 4. :
+ 1.;
+ int button_no = get_buttonpress();
+ double ds = accel/64., dt = accel*M_PI/360.;
+ double scale = button_no == WHEEL_UP ? 1.+ds : 1.-ds;
+ int mode = mask_gui->scale_mode;
+ double xscale = !rotate && (mode == MASK_SCALE_X ||
+ mode == MASK_SCALE_XY ) ? scale : 1.;
+ double yscale = !rotate && (mode == MASK_SCALE_Y ||
+ mode == MASK_SCALE_XY ) ? scale : 1.;
+ double theta = button_no == WHEEL_UP ? dt : -dt;
+ if( rotate ? theta==0 : scale==1 ) break;
+ float st = sin(theta), ct = cos(theta);
+ MaskAuto *keyframe = gui->mask_keyframe;
+ int gang = mask_gui->gang_focus->get_value();
+ int k = mwindow->edl->session->cwindow_mask;
+ int n = gang ? keyframe->masks.size() : k+1;
+ for( int j=gang? 0 : k; j<n; ++j ) {
+ if( !mask_gui->mask_enables[j]->get_value() ) continue;
+ SubMask *sub_mask = keyframe->get_submask(j);
+ if( !sub_mask ) continue;
+ MaskPoints &points = sub_mask->points;
+ for( int i=0; i<points.size(); ++i ) {
+ MaskPoint *point = points[i];
+ float px = point->x - gui->x_origin;
+ float py = point->y - gui->y_origin;
+ float nx = !rotate ? px*xscale : px*ct + py*st;
+ float ny = !rotate ? py*yscale : py*ct - px*st;
+ point->x = nx + gui->x_origin;
+ point->y = ny + gui->y_origin;
+ px = point->control_x1; py = point->control_y1;
+ point->control_x1 = !rotate ? px*xscale : px*ct + py*st;
+ point->control_y1 = !rotate ? py*yscale : py*ct - px*st;
+ px = point->control_x2; py = point->control_y2;
+ point->control_x2 = !rotate ? px*xscale : px*ct + py*st;
+ point->control_y2 = !rotate ? py*yscale : py*ct - px*st;
+ }
+ }
+ rerender = 1;
+ redraw = 1;
+ update_points = 0;
+ break; }
}
- if( !EQUIV(last_x, point->x) ||
+ if( !(rerender && redraw) && (!EQUIV(last_x, point->x) ||
!EQUIV(last_y, point->y) ||
!EQUIV(last_control_x1, point->control_x1) ||
!EQUIV(last_control_y1, point->control_y1) ||
!EQUIV(last_control_x2, point->control_x2) ||
- !EQUIV(last_control_y2, point->control_y2)) {
+ !EQUIV(last_control_y2, point->control_y2)) ) {
rerender = 1;
redraw = 1;
}
MaskAuto temp_keyframe(mwindow->edl, mask_autos);
temp_keyframe.copy_data(gui->mask_keyframe);
// Apply interpolated points back to keyframe
- temp_keyframe.set_points(&points, mwindow->edl->session->cwindow_mask);
+ if( update_points )
+ temp_keyframe.set_points(&points, mwindow->edl->session->cwindow_mask);
gui->mask_keyframe->copy_data(gui->orig_mask_keyframe);
mask_autos->update_parameter(&temp_keyframe);
}
#endif
-
- points.remove_all_objects();
//printf("CWindowCanvas::do_mask 20\n");
+
+ if( draw && draw_boundary && !draw_markers ) {
+ BC_WindowBase *cvs_win = get_canvas();
+ cvs_win->set_inverse();
+ cvs_win->set_color(RED+GREEN);
+ for( int k=0; k<SUBMASKS; ++k ) {
+ if( k == mwindow->edl->session->cwindow_mask ) continue;
+ points.remove_all_objects();
+ if( use_interpolated )
+ mask_autos->get_points(&points, k, position, PLAY_FORWARD);
+ else
+ prev_mask->get_points(&points, k);
+ MaskEdge edge;
+ edge.load(points, 0);
+ for( int i=0; i<edge.size(); ++i ) {
+ MaskCoord a = edge[i];
+ MaskCoord b = i<edge.size()-1 ? edge[i+1] : edge[0];
+ float ax = a.x, ay = a.y;
+ float bx = b.x, by = b.y;
+ output_to_canvas(mwindow->edl, 0, ax, ay);
+ output_to_canvas(mwindow->edl, 0, bx, by);
+ cvs_win->draw_line(ax,ay, bx,by);
+ }
+ }
+ }
+
return result;
}
+int CWindowCanvas::do_mask_focus()
+{
+ CWindowMaskGUI *mask_gui = (CWindowMaskGUI*) gui->tool_panel->tool_gui;
+ float cx = get_cursor_x(), cy = get_cursor_y();
+ canvas_to_output(mwindow->edl, 0, cx, cy);
+ mask_gui->set_focused(1, cx, cy);
+ return 1;
+}
+
int CWindowCanvas::do_eyedrop(int &rerender, int button_press, int draw)
{
int result = 0;
// Get target keyframe
if( !gui->affected_x && !gui->affected_y && !gui->affected_z ) {
- if(!gui->affected_track) return 0;
+ if( !gui->affected_track ) return 0;
FloatAutos *affected_x_autos, *affected_y_autos, *affected_z_autos;
FloatAutos** autos = (FloatAutos**) gui->affected_track->automation->autos;
if( mwindow->edl->session->cwindow_operation == CWINDOW_CAMERA ) {
gui->affected_track = gui->cwindow->calculate_affected_track();
gui->reset_affected();
- if(gui->affected_track)
- {
+ if( gui->affected_track ) {
if( do_camera )
mwindow->undo->update_undo_before(_("camera"), this);
else
case CWINDOW_MASK_CONTROL_IN:
case CWINDOW_MASK_CONTROL_OUT:
case CWINDOW_MASK_TRANSLATE:
-
- result = do_mask(redraw,
- rerender,
- 0,
- 1,
- 0);
+ result = do_mask(redraw, rerender, 0, 1, 0);
break;
case CWINDOW_EYEDROP:
result = do_ruler(0, 1, 0, 0);
break;
case CWINDOW_MASK:
- result = do_mask(redraw,
- rerender,
- 0,
- 1,
- 0);
- break;
+ result = do_mask(redraw, rerender, 0, 1, 0);
+ break;
}
}
// Scroll view
if( mwindow->edl->session->cwindow_operation != CWINDOW_PROTECT &&
- get_buttonpress() == 2 )
+ get_buttonpress() == MIDDLE_BUTTON && !get_canvas()->shift_down() )
{
gui->current_operation = CWINDOW_SCROLL;
result = 1;
break;
case CWINDOW_MASK:
- if(get_buttonpress() == 1)
+ switch( get_buttonpress() ) {
+ case LEFT_BUTTON:
result = do_mask(redraw, rerender, 1, 0, 0);
+ break;
+ case MIDDLE_BUTTON: { // && shift_down()
+ result = do_mask_focus();
+ redraw = redraw_canvas = 1;
+ break; }
+ case WHEEL_UP:
+ case WHEEL_DOWN:
+ result = do_mask(redraw, rerender, 1, 1, 0);
+ break;
+ }
+ if( result ) redraw_canvas = 1;
break;
case CWINDOW_EYEDROP:
int CWindowCanvas::button_release_event()
{
int result = 0;
+ const char *undo_label = 0;
switch(gui->current_operation)
{
break;
case CWINDOW_CAMERA:
- mwindow->undo->update_undo_after(_("camera"), LOAD_AUTOMATION);
+ undo_label = _("camera");
break;
case CWINDOW_PROJECTOR:
- mwindow->undo->update_undo_after(_("projector"), LOAD_AUTOMATION);
+ undo_label = _("projector");
break;
case CWINDOW_MASK:
case CWINDOW_MASK_TRANSLATE:
// Finish mask operation
gui->mask_keyframe = 0;
- mwindow->undo->update_undo_after(_("mask"), LOAD_AUTOMATION);
+ undo_label = _("mask");
+ break;
+ case CWINDOW_MASK_ROTATE:
+ gui->mask_keyframe = 0;
+ undo_label = _("mask rotate");
+ break;
+ case CWINDOW_MASK_SCALE:
+ gui->mask_keyframe = 0;
+ undo_label = _("mask scale");
break;
case CWINDOW_NONE:
result = Canvas::button_release_event();
break;
}
+ if( undo_label )
+ mwindow->undo->update_undo_after(undo_label, LOAD_AUTOMATION);
gui->current_operation = CWINDOW_NONE;
return result;
}