void create_objects();
int resize_event(int w, int h);
- void zoom_canvas(double value, int update_menu);
- float get_auto_zoom();
+ void update_canvas(int redraw=1);
// Events for the fullscreen canvas fall through to here.
int button_press_event();
int get_xscroll();
int get_yscroll();
float get_zoom();
+ void zoom_auto();
+ int do_scroll(EDL *edl, float cursor_x, float cursor_y);
int do_eyedrop(int &rerender, int button_press, int draw);
int do_mask(int &redraw,
int &rerender,
void reset_camera();
void reset_projector();
void draw_crophandle(int x, int y);
- void zoom_auto();
+ int use_fullscreen(int on);
+ void start_fullscreen();
+ void stop_fullscreen();
// Draw the camera/projector overlay in different colors.
void draw_outlines(int do_camera);