CWindowGUI(MWindow *mwindow, CWindow *cwindow);
~CWindowGUI();
- void create_objects();
+ void create_objects();
int resize_event(int w, int h);
+ void zoom_canvas(int do_auto, double value, int update_menu);
+ float get_auto_zoom();
// Events for the fullscreen canvas fall through to here.
int button_press_event();
int button_release_event();
int cursor_motion_event();
-
- void zoom_canvas(int do_auto, double value, int update_menu);
-
int close_event();
int keypress_event();
int translation_event();