rgb_hex->update(rgb_text);
float y, u, v;
- YUV::rgb_to_yuv_f(r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v);
this->y->update(y);
this->u->update(u); u += 0.5;
this->v->update(v); v += 0.5;
temp_keyframe.copy_data(keyframe);
// Update parameter
SubMask *submask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
+ if( shift_down() )
+ submask->points.remove_all_objects();
+
for(int i = mwindow->cwindow->gui->affected_point;
i < submask->points.total - 1;
i++)
current; )
{
SubMask *submask = current->get_submask(mwindow->edl->session->cwindow_mask);
+ if( shift_down() )
+ submask->points.remove_all_objects();
for(int i = mwindow->cwindow->gui->affected_point;
i < submask->points.total - 1;