*
*/
+#include <stdio.h>
+#include <stdint.h>
+
#include "automation.h"
#include "cicolors.h"
#include "clip.h"
}
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-
CWindowEyedropGUI::CWindowEyedropGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow,
thread,
{ FloatAuto::SMOOTH,
true,
"tan_smooth",
- _("\"smooth\" Curve on current Camera Keyframes")
+ N_("\"smooth\" Curve on current Camera Keyframes")
};
const _CVD Camera_Crv_Linear =
{ FloatAuto::LINEAR,
true,
"tan_linear",
- _("\"linear\" Curve on current Camera Keyframes")
+ N_("\"linear\" Curve on current Camera Keyframes")
};
const _CVD Projector_Crv_Smooth =
{ FloatAuto::SMOOTH,
false,
"tan_smooth",
- _("\"smooth\" Curve on current Projector Keyframes")
+ N_("\"smooth\" Curve on current Projector Keyframes")
};
const _CVD Projector_Crv_Linear =
{ FloatAuto::LINEAR,
false,
"tan_linear",
- _("\"linear\" Curve on current Projector Keyframes")
+ N_("\"linear\" Curve on current Projector Keyframes")
};
-
// Implementation Class für Keyframe Curve Mode buttons
//
// This button reflects the state of the "current" keyframe
{
this->gui = gui;
this->mwindow = mwindow;
- set_tooltip(cfg.tooltip);
+ set_tooltip(_(cfg.tooltip));
}
void CWindowCurveToggle::check_toggle_state(FloatAuto *x, FloatAuto *y, FloatAuto *z)
}
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CWindowCameraGUI::CWindowCameraGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow,
thread,
}
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CWindowProjectorGUI::CWindowProjectorGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow,
thread,
}
}
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CWindowProjectorLeft::CWindowProjectorLeft(MWindow *mwindow, CWindowProjectorGUI *gui, int x, int y)
: BC_Button(x, y, mwindow->theme->get_image_set("left_justify"))
{
}
-
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CWindowMaskMode::CWindowMaskMode(MWindow *mwindow,
CWindowToolGUI *gui, int x, int y, const char *text)
: BC_PopupMenu(x, y, 220, text, 1)
Track *track;
MaskPoint *point;
SubMask *mask;
+ int total_points = 0;
// Get existing keyframe
((CWindowMaskGUI*)gui)->get_keyframe(track, autos, keyframe, mask, point, 0);
submask->points.remove_object(
submask->points.values[submask->points.total - 1]);
}
+ total_points = submask->points.total;
+
// Commit change to span of keyframes
((MaskAutos*)track->automation->autos[AUTOMATION_MASK])->update_parameter(&temp_keyframe);
#else
{
SubMask *submask = current->get_submask(mwindow->edl->session->cwindow_mask);
-
-
for(int i = mwindow->cwindow->gui->affected_point;
i < submask->points.total - 1;
i++)
submask->points.remove_object(
submask->points.values[submask->points.total - 1]);
}
-
+ total_points = submask->points.total;
if(current == (MaskAuto*)autos->default_auto)
current = (MaskAuto*)autos->first;
current = (MaskAuto*)NEXT;
}
#endif
+ if( mwindow->cwindow->gui->affected_point >= total_points )
+ mwindow->cwindow->gui->affected_point =
+ total_points > 0 ? total_points-1 : 0;
gui->update();
gui->update_preview();
}
+CWindowMaskAffectedPoint::CWindowMaskAffectedPoint(MWindow *mwindow,
+ CWindowToolGUI *gui, int x, int y)
+ : BC_TumbleTextBox(gui,
+ (int64_t)mwindow->cwindow->gui->affected_point,
+ (int64_t)0, INT64_MAX, x, y, 100)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+}
+
+CWindowMaskAffectedPoint::~CWindowMaskAffectedPoint()
+{
+}
+
+int CWindowMaskAffectedPoint::handle_event()
+{
+ int total_points = 0;
+ int affected_point = atol(get_text());
+ Track *track = mwindow->cwindow->calculate_affected_track();
+ if(track) {
+ MaskAutos *autos = (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
+ MaskAuto *keyframe = (MaskAuto*)mwindow->cwindow->calculate_affected_auto(autos, 0);
+ if( keyframe ) {
+ SubMask *mask = keyframe->get_submask(mwindow->edl->session->cwindow_mask);
+ total_points = mask->points.size();
+ }
+ }
+ int active_point = affected_point;
+ if( affected_point >= total_points )
+ affected_point = total_points - 1;
+ else if( affected_point < 0 )
+ affected_point = 0;
+ if( active_point != affected_point )
+ update((int64_t)affected_point);
+ mwindow->cwindow->gui->affected_point = affected_point;
+ gui->update();
+ gui->update_preview();
+ return 1;
+}
+
+
}
+CWindowDisableOpenGLMasking::CWindowDisableOpenGLMasking(CWindowToolGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, 1, _("Disable OpenGL masking"))
+{
+ this->gui = gui;
+}
+
+int CWindowDisableOpenGLMasking::handle_event()
+{
+ Track *track;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ SubMask *mask;
+ MaskPoint *point;
+ ((CWindowMaskGUI*)gui)->get_keyframe(track, autos, keyframe, mask, point, 1);
+
+ if (keyframe) {
+ keyframe->disable_opengl_masking = get_value();
+ gui->update_preview();
+ }
+ return 1;
+}
+
+
+
thread,
_(PROGRAM_NAME ": Mask"),
330,
- 280)
+ 310)
{
this->mwindow = mwindow;
this->thread = thread;
+ number = 0;
+ active_point = 0;
+ feather = 0;
}
CWindowMaskGUI::~CWindowMaskGUI()
{
lock_window("CWindowMaskGUI::~CWindowMaskGUI");
delete number;
+ delete active_point;
delete feather;
unlock_window();
}
add_subwindow(value = new CWindowMaskValue(mwindow, this, x + title->get_w() + margin, y));
y += value->get_h() + margin;
add_subwindow(delete_point = new CWindowMaskDelete(mwindow, this, x, y));
+ int x1 = x + delete_point->get_w() + 2*margin;
+ add_subwindow(title = new BC_Title(x1, y, _("Point:")));
+ x1 += title->get_w() + margin;
+ active_point = new CWindowMaskAffectedPoint(mwindow, this, x1, y);
+ active_point->create_objects();
y += delete_point->get_h() + margin;
add_subwindow(title = new BC_Title(x, y, _("Mask number:")));
number = new CWindowMaskNumber(mwindow,
x = 10;
y += this->y->get_h() + margin;
- add_subwindow(title = new BC_Title(x, y, _("Press Ctrl to move a point")));
+ add_subwindow(title = new BC_Title(x, y, _("Press Shift to move an end point")));
y += title->get_h() + margin;
- add_subwindow(title = new BC_Title(x, y, _("Press Alt to translate the mask")));
+ add_subwindow(title = new BC_Title(x, y, _("Press Ctrl to move a control point")));
y += title->get_h() + margin;
- add_subwindow(title = new BC_Title(x, y, _("Press Shift to edit bezier curve")));
-
+ add_subwindow(title = new BC_Title(x, y, _("Press Alt to translate the mask")));
y += 30;
-// add_subwindow(title = new BC_Title(x, y, _("Apply mask before plugins:")));
- add_subwindow(this->apply_before_plugins = new CWindowMaskBeforePlugins(this,
- 10,
- y));
-// this->apply_before_plugins->create_objects();
+ add_subwindow(this->apply_before_plugins = new CWindowMaskBeforePlugins(this, 10, y));
+ y += this->apply_before_plugins->get_h() + margin;
+ add_subwindow(this->disable_opengl_masking = new CWindowDisableOpenGLMasking(this, 10, y));
update();
unlock_window();
feather->update((int64_t)autos->get_feather(position_i, PLAY_FORWARD));
value->update((int64_t)autos->get_value(position_i, PLAY_FORWARD));
apply_before_plugins->update((int64_t)keyframe->apply_before_plugins);
+ disable_opengl_masking->update((int64_t)keyframe->disable_opengl_masking);
}
}
-//printf("CWindowMaskGUI::update 1\n");
+//printf("CWindowMaskGUI::update 1\n");
+ active_point->update((int64_t)mwindow->cwindow->gui->affected_point);
number->update((int64_t)mwindow->edl->session->cwindow_mask);
//printf("CWindowMaskGUI::update 1\n");