rgb_hex->update(rgb_text);
float y, u, v;
- YUV::rgb_to_yuv_f(r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v);
this->y->update(y);
this->u->update(u); u += 0.5;
this->v->update(v); v += 0.5;
temp_keyframe.copy_data(keyframe);
// Update parameter
SubMask *submask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
+ if( shift_down() )
+ submask->points.remove_all_objects();
+
for(int i = mwindow->cwindow->gui->affected_point;
i < submask->points.total - 1;
i++)
current; )
{
SubMask *submask = current->get_submask(mwindow->edl->session->cwindow_mask);
+ if( shift_down() )
+ submask->points.remove_all_objects();
for(int i = mwindow->cwindow->gui->affected_point;
i < submask->points.total - 1;
CWindowMaskGUI::CWindowMaskGUI(MWindow *mwindow, CWindowTool *thread)
- : CWindowToolGUI(mwindow,
- thread,
- _(PROGRAM_NAME ": Mask"),
- 330,
- 310)
+ : CWindowToolGUI(mwindow, thread,
+ _(PROGRAM_NAME ": Mask"), 330, 320)
{
this->mwindow = mwindow;
this->thread = thread;
y += title->get_h() + margin;
add_subwindow(title = new BC_Title(x, y, _("Press Ctrl to move a control point")));
y += title->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, _("Shift+click Delete to delete the mask")));
+ y += title->get_h() + margin;
add_subwindow(title = new BC_Title(x, y, _("Press Alt to translate the mask")));
y += 30;