Track *track;
-// Asset is 0 if silence, otherwise points an object in edl->assets
+// points to an object in edl->assets if set
Asset *asset;
-
-// points to an object in edl->clips if a nested clip
+// points to an object in edl->nested_edls if set
EDL *nested_edl;
+// Asset and nested_edl are 0 if silence
// Parent EDL of this edit
EDL *edl;