#include "interlacemodes.h"
#include "labels.h"
#include "localsession.h"
+#include "maskautos.h"
#include "mutex.h"
#include "nestededls.h"
#include "panauto.h"
// Media
// Don't replicate all assets for every clip.
-// The assets for the clips are probably in the mane EDL.
- if(!is_clip)
- copy_assets(start,
- end,
- file,
- all,
- output_path);
-
+// The assets for the clips are probably in the main EDL.
+ if( !is_clip )
+ copy_assets(start, end, file, all, output_path);
// Clips
// Don't want this if using clipboard
if(all)
//printf("EDL::copy 2\n");
// terminate file
- if(is_clip)
+ if( is_clip )
file->tag.set_title("/CLIP_EDL");
- else
- if(is_vwindow)
+ else if( is_vwindow )
file->tag.set_title("/VWINDOW_EDL");
else
file->tag.set_title("/EDL");
return 0;
}
+void EDL::retrack()
+{
+ int min_w = session->output_w, min_h = session->output_h;
+ for( Track *track=tracks->first; track!=0; track=track->next ) {
+ if( track->data_type != TRACK_VIDEO ) continue;
+ int w = min_w, h = min_h;
+ for( Edit *current=track->edits->first; current!=0; current=NEXT ) {
+ Indexable* indexable = current->get_source();
+ if( !indexable ) continue;
+ int edit_w = indexable->get_w(), edit_h = indexable->get_h();
+ if( w < edit_w ) w = edit_w;
+ if( h < edit_h ) h = edit_h;
+ }
+ if( track->track_w == w && track->track_h == h ) continue;
+ ((MaskAutos*)track->automation->autos[AUTOMATION_MASK])->
+ translate_masks( (w - track->track_w) / 2, (h - track->track_h) / 2);
+ track->track_w = w; track->track_h = h;
+ }
+}
+
void EDL::rechannel()
{
for(Track *current = tracks->first; current; current = NEXT)
}
}
+void EDL::deglitch(double position)
+{
+ if( !session->cursor_on_frames ) return;
+ Track *current_track = tracks->first;
+ for( ; current_track; current_track=current_track->next ) {
+ if( !current_track->record ) continue;
+ if( current_track->data_type != TRACK_AUDIO ) continue;
+ ATrack *atrack = (ATrack*)current_track;
+ atrack->deglitch(position,
+ session->labels_follow_edits,
+ session->plugins_follow_edits,
+ session->autos_follow_edits);
+ }
+}
-int EDL::clear(double start,
- double end,
- int clear_labels,
- int clear_plugins,
- int edit_autos)
+int EDL::clear(double start, double end,
+ int clear_labels, int clear_plugins, int edit_autos)
{
if(start == end)
{
// Get the total output size scaled to aspect ratio
void EDL::calculate_conformed_dimensions(int single_channel, float &w, float &h)
{
- w = session->output_w;
- h = session->output_h;
-
if((float)session->output_w / session->output_h > get_aspect_ratio())
- {
- h = (float)h *
- (session->output_w / get_aspect_ratio() / session->output_h);
- }
+ h = (w = session->output_w) / get_aspect_ratio();
else
- {
- w = (float)w *
- (h * get_aspect_ratio() / session->output_w);
- }
+ w = (h = session->output_h) * get_aspect_ratio();
}
float EDL::get_aspect_ratio()
}
+double EDL::next_edit(double position)
+{
+ Units::fix_double(&position);
+ double new_position = tracks->total_length();
+
+ double max_rate = get_frame_rate();
+ int sample_rate = get_sample_rate();
+ if( sample_rate > max_rate ) max_rate = sample_rate;
+ double min_movement = max_rate > 0 ? 1. / max_rate : 1e-6;
+
+// Test for edit handles after position
+ for( Track *track=tracks->first; track; track=track->next ) {
+ if( !track->record ) continue;
+ for( Edit *edit=track->edits->first; edit; edit=edit->next ) {
+ double edit_end = track->from_units(edit->startproject + edit->length);
+ Units::fix_double(&edit_end);
+ if( fabs(edit_end-position) < min_movement ) continue;
+ if( edit_end > position && edit_end < new_position )
+ new_position = edit_end;
+ }
+ }
+ return new_position;
+}
+
+double EDL::prev_edit(double position)
+{
+ Units::fix_double(&position);
+ double new_position = -1;
+
+ double max_rate = get_frame_rate();
+ int sample_rate = get_sample_rate();
+ if( sample_rate > max_rate ) max_rate = sample_rate;
+ double min_movement = max_rate > 0 ? 1. / max_rate : 1e-6;
+
+// Test for edit handles before cursor position
+ for( Track *track=tracks->first; track; track=track->next ) {
+ if( !track->record ) continue;
+ for( Edit *edit=track->edits->first; edit; edit=edit->next ) {
+ double edit_end = track->from_units(edit->startproject);
+ Units::fix_double(&edit_end);
+ if( fabs(edit_end-position) < min_movement ) continue;
+ if( edit_end < position && edit_end > new_position )
+ new_position = edit_end;
+ }
+ }
+ return new_position;
+}
+