#include "theme.inc"
#include "tracks.inc"
#include "vedit.inc"
+#include "zwindow.h"
// Loading and saving are built on load and copy except for automation:
int copy_all(EDL *edl);
void copy_assets(EDL *edl);
void copy_clips(EDL *edl);
+ void copy_mixers(EDL *edl);
// Copy pan and fade settings from edl
void synchronize_params(EDL *edl);
// Determine if the positions are equivalent if they're within half a frame
ArrayList<EDL*> vwindow_edls;
// is the vwindow_edl shared and therefore should not be deleted in destructor
// int vwindow_edl_shared;
+ Mixers mixers;
// Media files
// Shared between all EDLs