// Add assets from the src to the destination
void update_assets(EDL *src);
void optimize();
+// return next/prev edit starting from position
+ double next_edit(double position);
+ double prev_edit(double position);
// Debug
int dump(FILE *fp=stdout);
static int next_id();
int clear_labels,
int clear_plugins,
int edit_autos);
+ void deglitch(double position);
// Insert the asset at a point in the EDL
void insert_asset(Asset *asset,
EDL *nested_edl,