#ifndef EDLSESSION_H
#define EDLSESSION_H
+#include "asset.inc"
#include "autoconf.inc"
#include "bcwindowbase.inc"
#include "bchash.inc"
float ruler_x2, ruler_y2;
// Ruler points relative to the output frame.
// Current folder in resource window
- char current_folder[BCTEXTLEN];
+ int awindow_folder;
// align cursor on frame boundaries
int cursor_on_frames;
// paste keyframes to any track type