#include "preferences.inc"
#include "samples.inc"
#include "vframe.inc"
-#include "packagingengine.h"
// ======================================= include file types here
{
public:
File();
- ~File();
+ virtual ~File();
int probe();
// Get attributes for various file formats.
int bytes_per_sample(int bits); // Convert the bit descriptor into a byte count.
// get record stream file descriptor
int record_fd();
+// brender update video map
+ virtual int write_frame_done(int64_t position) { return 0; }
Asset *asset; // Copy of asset since File outlives EDL
FileBase *file; // virtual class for file type