#include "assets.inc"
#include "bccmodels.h"
#include "edit.inc"
+#include "edl.inc"
#include "ffmpeg.inc"
#include "guicast.h"
#include "file.inc"
#include "filelist.inc"
+#include "indexfile.inc"
+#include "mainprogress.inc"
#include "overlayframe.inc"
#include "strategies.inc"
#include "vframe.inc"
friend class FileList;
friend class FrameWriter;
-
-
-
void get_mode(char *mode, int rd, int wr);
void reset_parameters();
-
-
- virtual void get_parameters(BC_WindowBase *parent_window,
- Asset *asset,
- BC_WindowBase **format_window,
- int audio_options,
- int video_options,
- int lock_compressor) {};
-
-
-
- virtual int get_index(char *index_path) { return 1; }
+ virtual int get_index(IndexFile *index_file, MainProgressBar *progress_bar) { return -1; }
virtual int check_header() { return 0; } // Test file to see if it is of this type.
virtual int reset_parameters_derived() { return 0; }
virtual int read_header() { return 1; } // WAV files for getting header
+ virtual int get_best_colormodel(int driver, int vstream);
+
virtual int open_file(int rd, int wr) { return 1; }
virtual int close_file();
virtual int close_file_derived() { return 0; }
virtual int colormodel_supported(int colormodel) { return BC_RGB888; }
// This file can copy compressed frames directly from the asset
virtual int can_copy_from(Asset *asset, int64_t position) { return 0; }
+ virtual int can_scale_input() { return 0; }
virtual int get_render_strategy(ArrayList<int>* render_strategies) { return VRENDER_VPIXEL; }
// Manages an audio history buffer
int delete_ulaw_tables();
float *ulawtofloat_table, *ulawtofloat_ptr;
unsigned char *floattoulaw_table, *floattoulaw_ptr;
-
- OverlayFrame *overlayer;
};
#endif