if (default_asset->audio_data)
{
packages[local_current_package] = new RenderPackage;
- sprintf(packages[current_package]->path, "%s.audio", default_asset->path);
+ snprintf(packages[current_package]->path,
+ sizeof(packages[current_package]->path),
+ "%s.audio", default_asset->path);
local_current_package++;
}