// Helper: just calc the bezier function without doing any lookup of nodes
static float calculate_bezier(FloatAuto *previous, FloatAuto *next, int64_t position);
static float calculate_bezier_derivation(FloatAuto *previous, FloatAuto *next, int64_t position);
- void get_extents(float *min,
+ void get_extents(float *min,
float *max,
int *coords_undefined,
int64_t unit_start,