void GWindowGUI::create_objects()
{
int x = 10, y = 10;
- lock_window("GWindowGUI::create_objects 1");
+ lock_window("GWindowGUI::create_objects");
for( int i=0; i<(int)(sizeof(toggle_order)/sizeof(toggle_order[0])); ++i ) {
toggleinfo *tp = &toggle_order[i];