FloatAuto *current = (FloatAuto*)speed_autos->get_auto_for_editing(position);
float change = v - current->get_value();
current->set_value(v);
- if( track->gang && track->record ) {
+ if( track->is_ganged() && track->is_armed() ) {
TrackCanvas *track_canvas = patch->patchbay->pane->canvas;
track_canvas->fill_ganged_autos(-1, change, track, current);
track_canvas->update_ganged_autos(0, track, current);