int load_defaults(BC_Hash *defaults);
int save_defaults(BC_Hash *defaults);
+ void clear_drag_proxy();
void save_x11_host(int play_config, const char *x11_host);
int set_default_x11_host(int win_config=-1);
void default_window_positions(int window_config=0);
void boundaries();
-
-
-
-
// For drag and drop events
// The entire track where the dropped asset is going to go
Track *track_highlighted;
Edits *trim_edits;
ArrayList<Indexable*> *drag_assets;
ArrayList<EDL*> *drag_clips;
+ ArrayList<EDL*> *drag_proxy;
Auto *drag_auto;
ArrayList<Auto*> *drag_auto_gang;
int cwindow_fullscreen;
int rwindow_fullscreen;
int vwindow_fullscreen;
-
+ int zwindow_fullscreen;
+ int selected_zwindow;
double actual_frame_rate;