#include "mutex.inc"
#include "vframe.inc"
+typedef uint16_t temp_t; // temp is A16
class MaskEngine;
enum
{
DO_MASK,
- DO_X_FEATHER,
- DO_Y_FEATHER,
- DO_APPLY
+ DO_FEATHER_X,
+ DO_FEATHER_Y,
+ DO_MASK_BLEND,
+ DO_APPLY,
};
+
class MaskPackage : public LoadPackage
{
public:
MaskPackage();
~MaskPackage();
- int start_x, end_x, start_y, end_y;
+ int start_x, end_x;
+ int start_y, end_y;
};
class MaskUnit : public LoadClient
MaskUnit(MaskEngine *engine);
~MaskUnit();
- void process_package(LoadPackage *package);
- void draw_line_clamped(VFrame *frame,
- int x1, int y1, int x2, int y2, unsigned char value);
- void do_feather(VFrame *output, VFrame *input,
- double feather, int start_y, int end_y, int start_x, int end_x);
- void blur_strip(double *val_p, double *val_m,
- double *dst, double *src, int size, int max);
+ void clear_mask(VFrame *msk, int a);
+ void draw_line(int x1, int y1, int x2, int y2);
+ void draw_fill();
+ void draw_feather(int ix1,int iy1, int ix2,int iy2);
+ void draw_edge(int ix, int iy);
+ void draw_filled_polygon(MaskEdge &edge);
+ void feather_x(VFrame *in, VFrame *out);
+ void feather_y(VFrame *in, VFrame *out);
+ void mask_blend(VFrame *in, VFrame *mask, float r, float v);
+ void apply_mask_alpha(VFrame *output, VFrame *mask);
- double n_p[5], n_m[5];
- double d_p[5], d_m[5];
- double bd_p[5], bd_m[5];
+ void process_package(LoadPackage *package);
MaskEngine *engine;
- VFrame *temp;
+ MaskPackage *pkg;
+ int mask_model;
+ int bc, fc;
+ int start_x, end_x;
+ int start_y, end_y;
};
-
class MaskEngine : public LoadServer
{
public:
MaskEngine(int cpus);
~MaskEngine();
-
void do_mask(VFrame *output,
// Position relative to project, compensated for playback direction
int64_t start_position_project,
MaskAutos *keyframe_set,
MaskAuto *keyframe,
MaskAuto *default_auto);
- int points_equivalent(ArrayList<MaskPoint*> *new_points,
- ArrayList<MaskPoint*> *points);
+ int points_equivalent(MaskPoints *new_points,
+ MaskPoints *points);
+ void clear_mask(VFrame *msk, int a);
+ void draw_point_spot(float r);
void delete_packages();
void init_packages();
LoadPackage* new_package();
VFrame *output;
-// State of last mask
- VFrame *mask;
-// Temporary for feathering
- VFrame *temp_mask;
- ArrayList<ArrayList<MaskPoint*>*> point_sets;
- int mode;
- int step;
- double feather;
+ VFrame *mask, *in, *out;
+ MaskEdges edges;
+ MaskPointSets point_sets;
+ ArrayList<float> faders;
+ ArrayList<float> feathers;
+ int step, total_submasks;
int recalculate;
- int value;
+ MaskEdge *edge;
+ float r, v;
+ float *psf;
+ int psz;
};