int MWindow::create_aspect_ratio(float &w, float &h, int width, int height)
{
w = 1; h = 1;
+ double ar;
+
if(!width || !height) return 1;
if( width == 720 && (height == 480 || height == 576) ) {
w = 4; h = 3; return 0; // for NTSC and PAL
}
- double ar = (double)width / height;
+
+ ar = (double)width / height;
// square-ish pixels
if( EQUIV(ar, 1.0000) ) return 0;
if( EQUIV(ar, 1.3333) ) { w = 4; h = 3; return 0; }
if( EQUIV(ar, 2.1111) ) { w = 19; h = 9; return 0; }
if( EQUIV(ar, 2.2222) ) { w = 20; h = 9; return 0; }
if( EQUIV(ar, 2.3333) ) { w = 21; h = 9; return 0; }
+ if( EQUIV(ar, 2.37037) ) { w = 64; h = 27; return 0; }
+
int ww = width, hh = height;
// numerator, denominator must be under mx
int mx = 255, n = gcd(ww, hh);
session->output_w = width;
session->output_h = height;
session->frame_rate = framerate;
+ session->interlace_mode = asset->interlace_mode;
// not, asset->actual_width/actual_height
asset->width = session->output_w;
asset->height = session->output_h;
asset->frame_rate = session->frame_rate;
+
create_aspect_ratio(session->aspect_w, session->aspect_h,
session->output_w, session->output_h);
+ float ar = asset->aspect_ratio;
+ if (ar) {
+ //printf ("Aspect ratio from asset: %f \n", ar);
+ if( EQUIV(ar, 1.3333) ) { session->aspect_w = 4; session->aspect_h = 3; }
+ if( EQUIV(ar, 1.7777) ) { session->aspect_w = 16; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.1111) ) { session->aspect_w = 19; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.2222) ) { session->aspect_w = 20; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.3333) ) { session->aspect_w = 21; session->aspect_h = 9; }
+ if( EQUIV(ar, 2.370370) ) { session->aspect_w = 64; session->aspect_h = 27; }
+ }
+
+
Track *track = edl->tracks->first;
for( Track *next_track=0; track; track=next_track ) {
next_track = track->next;