#include "mainsession.inc"
#include "mainundo.inc"
#include "maxchannels.h"
+#include "mixersalign.inc"
#include "mutex.inc"
#include "mwindow.inc"
#include "mwindowgui.inc"
#define FONT_SEARCHPATH "fonts"
-// All entry points for commands except for window locking should be here.
-// This allows scriptability.
class MWindow : public Thread
{
void show_gwindow();
void hide_gwindow();
void restore_windows();
- void save_layout(int no);
- void load_layout(int no);
+ void load_layout(const char *layout);
+ void save_layout(const char *layout);
+ void delete_layout(const char *layout);
int tile_windows(int window_config);
char *get_cwindow_display();
void set_screens(int value);
int edit_labels, int edit_autos, int edit_plugins);
void selected_edits_to_clipboard(int packed);
// Fit selected autos to the vertical display range
- void fit_autos(int doall);
+ void fit_autos(int all);
void change_currentautorange(int autogrouptype, int increment, int changemax);
void expand_autos(int changeall, int domin, int domax);
void shrink_autos(int changeall, int domin, int domax);
void dump_plugindb(FILE *fp);
void stop_playback(int wait);
void stop_transport();
+ void undo_before(const char *description = "", void *creator = 0);
+ void undo_after(const char *description, uint32_t load_flags, int changes_made = 1);
- void queue_mixers(EDL *edl, int command, int wait_tracking,
- int use_inout, int update_refresh, int toggle_audio, int loop_play);
+ void handle_mixers(EDL *edl, int command, int wait_tracking,
+ int use_inout, int toggle_audio, int loop_play, float speed);
ZWindow *create_mixer(Indexable *indexable);
void create_mixers();
void refresh_mixers(int dir=1);
void start_mixer();
int select_zwindow(ZWindow *zwindow);
void tile_mixers();
-
int load_filenames(ArrayList<char*> *filenames,
int load_mode = LOADMODE_REPLACE,
// Cause the project filename on the top of the window to be updated.
int find_selection(double position, int scroll_display = 0);
void toggle_camera_xyz();
void toggle_projector_xyz();
+ double get_position();
+ void set_position(double position);
// seek to labels
// shift_down must be passed by the caller because different windows call
void clear_labels();
int clear_labels(double start, double end);
void concatenate_tracks();
+ int copy_flags(int copy_flags=COPY_CLIPBOARD);
void copy();
int copy(double start, double end);
void cut();
void set_automation_mode(int mode);
void set_keyframe_type(int mode);
- void set_auto_keyframes(int value, int lock_mwindow, int lock_cwindow);
+ void set_auto_keyframes(int value);
void set_auto_visibility(Autos *autos, int value);
void set_labels_follow_edits(int value);
// Update the editing mode
- int set_editing_mode(int new_editing_mode, int lock_mwindow, int lock_cwindow);
+ int set_editing_mode(int new_editing_mode);
void toggle_editing_mode();
- void set_inpoint(int is_mwindow);
- void set_outpoint(int is_mwindow);
- void unset_inoutpoint(int is_mwindow);
+ void set_inpoint();
+ void set_outpoint();
+ void unset_inoutpoint();
void toggle_loop_playback();
void trim_selection();
// Synchronize EDL settings with all playback engines depending on current
void sync_parameters(int change_type = CHANGE_PARAMS);
void save_clip(EDL *new_edl, const char *txt);
void to_clip(EDL *edl, const char *txt, int all);
- int toggle_label(int is_mwindow);
+ int toggle_label();
void undo_entry(BC_WindowBase *calling_window_gui);
void redo_entry(BC_WindowBase *calling_window_gui);
void save_undo_data();
// Main undo stack
MainUndo *undo;
+ int undo_command;
+
BC_Hash *defaults;
Assets *assets;
// CICaches for drawing timeline only
// Mixer
Mutex *zwindows_lock;
ArrayList<ZWindow*> zwindows;
+ MixersAlign *mixers_align;
+
// Asset manager
AWindow *awindow;
// Automation window