#include "playback3d.inc"
#include "playbackengine.inc"
#include "plugin.inc"
+#include "pluginclient.inc"
#include "pluginfclient.inc"
#include "pluginserver.inc"
#include "pluginset.inc"
int overwrite);
// Reset everything for a load
void update_project(int load_mode);
+ void update_preferences(Preferences *prefs);
void update_vwindow();
// Fit selected time to horizontal display range
void fit_selection();
// Not wanted for loading backups.
int update_filename = 1);
-
// Print out plugins which are referenced in the EDL but not loaded.
void test_plugins(EDL *new_edl, char *path);
// Searches for matching plugin and renders data in it.
void render_plugin_gui(void *data, Plugin *plugin);
void render_plugin_gui(void *data, int size, Plugin *plugin);
+ void reset_plugin_gui_frames(Plugin *plugin);
+ void render_plugin_gui_frames(PluginClientFrames *frames, Plugin *plugin);
+ double get_tracking_position();
+ int get_tracking_direction();
// Called from PluginVClient::process_buffer
// Returns 1 if a GUI for the plugin is open so OpenGL routines can determine if
// they can run.
int plugin_gui_open(Plugin *plugin);
+ void stop_plugin_guis();
void show_keyframe_gui(Plugin *plugin);
void hide_keyframe_guis();