public:
EDL *edl, *new_edl;
Indexable *idxbl;
+ Edit *edit;
MainUndo *undo;
int64_t mtime;
+ double duration;
};
class Stack : public ArrayList<StackItem>
};
+class DrawTrackMovement : public Thread
+{
+public:
+ DrawTrackMovement(MWindow *mwindow);
+ ~DrawTrackMovement();
+ void run();
+
+ MWindow *mwindow;
+};
+
+class ConfirmRefWindow : public BC_Window
+{
+public:
+ ConfirmRefWindow(MWindow *mwindow, char *path,
+ int px, int py, int cw, int ch);
+ ~ConfirmRefWindow();
+ void create_objects();
+
+ MWindow *mwindow;
+ const char *path;
+};
+
+
class MWindow : public Thread
{
public:
int load_defaults();
int save_defaults();
int set_filename(const char *filename);
+ int set_titlebar(const char *filename);
// Total vertical pixels in timeline
int get_tracks_height();
// Total horizontal pixels in timeline
// session stack
void stack_push(EDL *edl, Indexable *idxbl);
void stack_pop();
+ int save(EDL *edl, char *filename, int stat);
+ int save(int save_as);
+ void show_plugins();
void clip_to_media();
void media_to_clip();
int create_ref(Asset *asset, EDL *ref);
int edit_plugins,
int edit_autos,
int overwrite);
+ void collect_effects();
+ void paste_effects();
+
// Reset everything for a load
void update_project(int load_mode);
void update_preferences(Preferences *prefs);
void close_mixers(int result=1);
void open_mixers();
ZWindow *get_mixer(Mixer *&mixer);
- void del_mixer(ZWindow *zwindow);
+ ZWindow *get_mixer(int idx);
+ void close_mixer(ZWindow *zwindow);
int mixer_track_active(Track *track);
void update_mixer_tracks();
void start_mixer();
int select_zwindow(ZWindow *zwindow);
void tile_mixers();
+ int masters_to_mixers();
+ void mix_masters();
+ void set_gang_tracks(int v);
int load_filenames(ArrayList<char*> *filenames,
int load_mode = LOADMODE_REPLACE,
int edl_mode = LOADMODE_EDL_CLIP,
int interrupt_indexes(); // Stop index building
int redraw_time_dependancies(); // after reconfiguring the time format, sample rate, frame rate
+ void draw_trackmovement(); // after reconfiguring tracks/patchbay guis
+ DrawTrackMovement *redraw_tracks;
// =========================================== movement
int zoom_sample(int64_t zoom_sample);
void zoom_autos(float min, float max);
void zoom_amp(int64_t zoom_amp);
- void zoom_track(int64_t zoom_track);
+ void zoom_atrack(int64_t zoom);
+ void zoom_vtrack(int64_t zoom);
int fit_sample();
int move_left(int64_t distance = 0);
int move_right(int64_t distance = 0);
void toggle_projector_xyz();
double get_position();
void set_position(double position);
+ double get_timecode_offset();
+ void set_timecode_offset(double offset);
+ void align_timecodes();
// seek to labels
// shift_down must be passed by the caller because different windows call
int prev_edit_handle(int shift_down);
// seek to keyframes
int nearest_plugin_keyframe(int shift_down, int dir);
+ int nearest_auto_keyframe(int shift_down, int dir);
// offset is pixels to add to track_start
void trackmovement(int offset, int pane_number);
// view_start is pixels
void load_backup();
void show_plugin(Plugin *plugin);
void hide_plugin(Plugin *plugin, int lock);
+ void hide_plugin(int plugin_id, int lock);
void hide_plugins();
void delete_plugin(PluginServer *plugin);
// Update plugins with configuration changes.
AUDIO_5_1_TO_2,
AUDIO_1_TO_1
};
- void add_audio_track_entry(int above, Track *dst);
- int add_audio_track(int above, Track *dst);
void add_clip_to_edl(EDL *edl);
- void add_video_track_entry(Track *dst = 0);
- int add_video_track(int above, Track *dst);
- void add_subttl_track_entry(Track *dst = 0);
- int add_subttl_track(int above, Track *dst);
+ void add_audio_track_entry(int above, Track *dst);
+ Track *add_audio_track(int above, Track *dst);
+ void add_video_track_entry(int above, Track *dst);
+ Track *add_video_track(int above, Track *dst);
+ void add_subttl_track_entry(int above, Track *dst);
+ Track *add_subttl_track(int above, Track *dst);
void asset_to_all();
void asset_to_size();
// TrackCanvas calls this to insert multiple effects from the drag_pluginservers
// into pluginset_highlighted.
- void insert_effects_canvas(double start, double length);
+ void insert_effects_canvas(Track *dest_track, double start, double length);
// CWindow calls this to insert multiple effects from
// the drag_pluginservers array.
void move_tracks_down();
void move_track_up(Track *track);
void move_tracks_up();
+ void swap_track_down(Track *track);
+ void swap_tracks_down();
+ void swap_track_up(Track *track);
+ void swap_tracks_up();
void mute_selection();
void new_folder(const char *new_folder, int is_clips);
void delete_folder(char *folder);
void redo_entry(BC_WindowBase *calling_window_gui);
void save_undo_data();
void load_undo_data();
+ void remove_undo_data();
int copy_target(const char *path, const char *target);
int link_target(const char *real_path, const char *link_path, int relative);
void save_project(const char *dir, int save_mode, int overwrite, int reload);
// in the clipboard.
int paste_default_keyframe();
int clear_default_keyframe();
+ void create_keyframes(int mask, int mode);
FloatAuto* get_float_auto(PatchGUI *patch,int idx);
IntAuto* get_int_auto(PatchGUI *patch,int idx);
void dump_edl(FILE *fp=stdout);
void dump_undo(FILE *fp=stdout);
void dump_exe(FILE *fp=stdout);
+ void dump_caches(FILE *fp=stdout);
static void trap_hook(FILE *fp, void *vp);
void reset_android_remote();
int optimize_assets(); // delete unused assets from the cache and assets
// render edl assets to specified format, then replace in edl
void start_convert(Asset *format_asset, const char *suffix,
- float beep, int remove_originals);
+ float beep, int to_proxy, int remove_originals);
void finish_convert(int remove_originals);
ConvertRender *convert_render;
static void add_plugins(ArrayList<PluginServer*> &plugins);
static void delete_plugins();
void speed_before();
- int speed_after(int done);
- int normalize_speed(EDL *old_edl, EDL *new_edl);
+ int speed_after(int done, int edit_speed);
+ int normalize_speed(EDL *old_edl, EDL *new_edl, int edit_speed);
+ int get_cpus(int out_w, int out_h);
+ int get_cpus();
//
void clean_indexes();
// TimeBomb timebomb;