// This one happens asynchronously of the others. Used by playback to
// see what frame is background rendered.
int brender_available(int position);
- void set_brender_start();
+ void set_brender_range();
int put_commercial();
void activate_commercial() { commercial_active = 1; }
void commit_commercial();
void init_commercials();
static void add_plugins(ArrayList<PluginServer*> &plugins);
static void delete_plugins();
-//
+//
void clean_indexes();
// TimeBomb timebomb;
SigHandler *sighandler;