#include "wwindow.inc"
#include "wavecache.inc"
#include "wintv.inc"
+#include "x10tv.inc"
#define FONT_SEARCHPATH "fonts"
int prev_edit_handle(int shift_down);
// seek to keyframes
int nearest_plugin_keyframe(int shift_down, int dir);
+ int nearest_auto_keyframe(int shift_down, int dir);
// offset is pixels to add to track_start
void trackmovement(int offset, int pane_number);
// view_start is pixels
void redo_entry(BC_WindowBase *calling_window_gui);
void save_undo_data();
void load_undo_data();
+ void remove_undo_data();
int copy_target(const char *path, const char *target);
int link_target(const char *real_path, const char *link_path, int relative);
void save_project(const char *dir, int save_mode, int overwrite, int reload);
int optimize_assets(); // delete unused assets from the cache and assets
// render edl assets to specified format, then replace in edl
void start_convert(Asset *format_asset, const char *suffix,
- float beep, int remove_originals);
+ float beep, int to_proxy, int remove_originals);
void finish_convert(int remove_originals);
ConvertRender *convert_render;
void init_signals();
void init_shuttle();
void init_wintv();
+ void init_x10tv();
void init_theme();
void init_compositor();
void init_levelwindow();
int in_destructor;
Shuttle *shuttle;
WinTV *wintv;
+ X10TV *x10tv;
};
#endif