#include "playback3d.inc"
#include "playbackengine.inc"
#include "plugin.inc"
+#include "pluginclient.inc"
#include "pluginfclient.inc"
#include "pluginserver.inc"
#include "pluginset.inc"
// Searches for matching plugin and renders data in it.
void render_plugin_gui(void *data, Plugin *plugin);
void render_plugin_gui(void *data, int size, Plugin *plugin);
+ void reset_plugin_gui_frames(Plugin *plugin);
+ void render_plugin_gui_frames(PluginClientFrames *frames, Plugin *plugin);
+ double get_tracking_position();
+ int get_tracking_direction();
// Called from PluginVClient::process_buffer
// Returns 1 if a GUI for the plugin is open so OpenGL routines can determine if