#include "zwindow.inc"
#include "wwindow.inc"
#include "wavecache.inc"
+#include "wintv.inc"
+#include "x10tv.inc"
#define FONT_SEARCHPATH "fonts"
{
public:
EDL *edl, *new_edl;
+ Indexable *idxbl;
MainUndo *undo;
+ int64_t mtime;
};
class Stack : public ArrayList<StackItem>
};
+#define BEEP_SAMPLE_RATE 48000
+
+class Beeper : public Thread
+{
+public:
+ typedef int16_t audio_data_t;
+ Beeper(MWindow *mwindow);
+ ~Beeper();
+
+ void run();
+ void start();
+ void stop(int wait);
+ void tone(double freq, double secs, double gain);
+
+ MWindow *mwindow;
+ double freq, secs, gain;
+ AudioDevice *audio;
+ int playing_audio, interrupted;
+ int audio_pos;
+};
+
+
class MWindow : public Thread
{
public:
int load_defaults();
int save_defaults();
int set_filename(const char *filename);
+ int set_titlebar(const char *filename);
// Total vertical pixels in timeline
int get_tracks_height();
// Total horizontal pixels in timeline
int get_tracks_width();
// session stack
- void stack_push(EDL *edl);
+ void stack_push(EDL *edl, Indexable *idxbl);
void stack_pop();
- void forget_nested_edl(EDL *nested);
+ int save(EDL *edl, char *filename, int stat);
+ int save(int save_as);
+ void show_plugins();
void clip_to_media();
void media_to_clip();
+ int create_ref(Asset *asset, EDL *ref);
// Show windows
void show_vwindow();
void show_awindow();
void tile_mixers();
int load_filenames(ArrayList<char*> *filenames,
int load_mode = LOADMODE_REPLACE,
+ int edl_mode = LOADMODE_EDL_CLIP,
// Cause the project filename on the top of the window to be updated.
// Not wanted for loading backups.
int update_filename = 1);
// Print out plugins which are referenced in the EDL but not loaded.
- void test_plugins(EDL *new_edl, char *path);
+ void test_plugins(EDL *new_edl, const char *path);
int interrupt_indexes(); // Stop index building
int prev_edit_handle(int shift_down);
// seek to keyframes
int nearest_plugin_keyframe(int shift_down, int dir);
+ int nearest_auto_keyframe(int shift_down, int dir);
// offset is pixels to add to track_start
void trackmovement(int offset, int pane_number);
// view_start is pixels
void load_backup();
void show_plugin(Plugin *plugin);
void hide_plugin(Plugin *plugin, int lock);
+ void hide_plugin(int plugin_id, int lock);
void hide_plugins();
void delete_plugin(PluginServer *plugin);
// Update plugins with configuration changes.
void rebuild_indices();
// Asset removal from caches
void reset_caches();
- void remove_asset_from_caches(Asset *asset);
+ void remove_from_caches(Indexable *idxbl);
void remove_assets_from_project(int push_undo, int redraw, int delete_indexes,
ArrayList<Indexable*> *drag_assets /* mwindow->session->drag_assets */,
ArrayList<EDL*> *drag_clips /* mwindow->session->drag_clips */);
void redo_entry(BC_WindowBase *calling_window_gui);
void save_undo_data();
void load_undo_data();
+ void remove_undo_data();
int copy_target(const char *path, const char *target);
int link_target(const char *real_path, const char *link_path, int relative);
void save_project(const char *dir, int save_mode, int overwrite, int reload);
int enable_proxy();
int disable_proxy();
int to_proxy(Asset *asset, int new_scale, int new_use_scaler);
- ProxyBeep *proxy_beep;
+ Beeper *beeper;
void dump_plugins(FILE *fp=stdout);
void dump_edl(FILE *fp=stdout);
int optimize_assets(); // delete unused assets from the cache and assets
// render edl assets to specified format, then replace in edl
void start_convert(Asset *format_asset, const char *suffix,
- float beep, int remove_originals);
+ float beep, int to_proxy, int remove_originals);
void finish_convert(int remove_originals);
ConvertRender *convert_render;
void init_preferences();
void init_signals();
void init_shuttle();
+ void init_wintv();
+ void init_x10tv();
void init_theme();
void init_compositor();
void init_levelwindow();
int screens;
int in_destructor;
Shuttle *shuttle;
+ WinTV *wintv;
+ X10TV *x10tv;
};
#endif