#include "edl.h"
#include "edlsession.h"
#include "labels.h"
+#include "mainerror.h"
#include "mutex.h"
#include "mwindow.h"
#include "packagedispatcher.h"
label = edl->labels->first;
total_packages = 0;
packages = new RenderPackage*[edl->labels->total() + 2];
+ if( !label ) {
+ eprintf(_("Render file per label and no labels\n"));
+ result = 1;
+ break;
+ }
Render::get_starting_number(default_asset->path,
current_number, number_start, total_digits, 3);
packaging_engine->get_package_paths(path_list);
else {
for( int i=0; i<total_allocated; ++i )
- path_list->append(strdup(packages[i]->path));
- path_list->set_free();
+ path_list->append(cstrdup(packages[i]->path));
}
}