command->frame->set_opengl_state(VFrame::SCREEN);
+ command->frame->screen_to_ram();
command->canvas->get_canvas()->unlock_window();
}
command->canvas->unlock_canvas();
// Need to tabulate every vertex in persistent memory because
// gluTessVertex doesn't copy them.
ArrayList<GLdouble*> coords;
+ coords.set_array_delete();
for(int i = 0; i < points->total; i++)
{
MaskPoint *point1 = points->values[i];