// use static presets YUV in bccolors.h
#define BC_GL_MATRIX(shader, mat) \
- glUniformMatrix3fv(glGetUniformLocation(shader, #mat), 1, 0, YUV::mat)
+ glUniformMatrix3fv(glGetUniformLocation(shader, #mat), 1, 1, YUV::mat)
#define BC_GL_VECTOR(shader, vec) \
glUniform3fv(glGetUniformLocation(shader, #vec), 1, YUV::vec)