#include "bchash.h"
#include "bcsignals.h"
#include "cache.h"
+#include "canvas.h"
#include "condition.h"
#include "edl.h"
#include "edlsession.h"
#include "mwindowgui.h"
#include "patchbay.h"
#include "tracking.h"
+#include "tracks.h"
#include "playbackengine.h"
#include "playtransport.h"
#include "preferences.h"
#include "mainsession.h"
#include "trackcanvas.h"
#include "transportque.h"
+#include "videodevice.h"
+#include "vdevicex11.h"
#include "vrender.h"
tracking_active = 0;
audio_cache = 0;
video_cache = 0;
- command = new TransportCommand();
+ command = new TransportCommand(mwindow->preferences);
command->command = STOP;
- next_command = new TransportCommand();
+ next_command = new TransportCommand(mwindow->preferences);
next_command->change_type = CHANGE_ALL;
- stop_command = new TransportCommand();
+ stop_command = new TransportCommand(mwindow->preferences);
stop_command->command = STOP;
stop_command->realtime = 1;
- sent_command = new TransportCommand();
+ sent_command = new TransportCommand(mwindow->preferences);
sent_command->command = -1;
+ send_active = 0;
tracking_lock = new Mutex("PlaybackEngine::tracking_lock");
renderengine_lock = new Mutex("PlaybackEngine::renderengine_lock");
tracking_done = new Condition(1, "PlaybackEngine::tracking_done");
pause_lock = new Condition(0, "PlaybackEngine::pause_lock");
start_lock = new Condition(0, "PlaybackEngine::start_lock");
+ cache_lock = new Mutex("PlaybackEngine::cache_lock");
input_lock = new Condition(1, "PlaybackEngine::input_lock");
output_lock = new Condition(0, "PlaybackEngine::output_lock", 1);
done = 1;
output_lock->unlock();
Thread::join();
- delete preferences;
delete_render_engine();
- delete audio_cache;
- delete video_cache;
+ delete preferences;
+ if( audio_cache )
+ audio_cache->remove_user();
+ if( video_cache )
+ video_cache->remove_user();
delete tracking_lock;
delete tracking_done;
delete pause_lock;
delete start_lock;
+ delete cache_lock;
delete renderengine_lock;
delete command;
delete next_command;
void PlaybackEngine::delete_render_engine()
{
renderengine_lock->lock("PlaybackEngine::delete_render_engine");
- delete render_engine; render_engine = 0;
+ if( render_engine ) {
+ render_engine->interrupt_playback();
+ render_engine->wait_done();
+ delete render_engine; render_engine = 0;
+ }
renderengine_lock->unlock();
}
void PlaybackEngine::arm_render_engine()
{
+ renderengine_lock->lock("PlaybackEngine::arm_render_engine");
if( render_engine )
render_engine->arm_command(command);
+ renderengine_lock->unlock();
}
void PlaybackEngine::start_render_engine()
{
+ renderengine_lock->lock("PlaybackEngine::start_render_engine");
if( render_engine )
render_engine->start_command();
+ renderengine_lock->unlock();
}
void PlaybackEngine::wait_render_engine()
void PlaybackEngine::create_cache()
{
- if(audio_cache) { delete audio_cache; audio_cache = 0; }
- if(video_cache) { delete video_cache; video_cache = 0; }
- if(!audio_cache) audio_cache = new CICache(preferences);
- if(!video_cache) video_cache = new CICache(preferences);
+ cache_lock->lock("PlaybackEngine::create_cache");
+ if( audio_cache )
+ audio_cache->remove_user();
+ if( video_cache )
+ video_cache->remove_user();
+ audio_cache = new CICache(preferences);
+ video_cache = new CICache(preferences);
+ cache_lock->unlock();
}
void PlaybackEngine::perform_change()
{
switch( command->change_type ) {
- case CHANGE_ALL:
- create_cache();
- case CHANGE_EDL:
- create_render_engine();
- break;
- case CHANGE_PARAMS:
- render_engine->get_edl()->synchronize_params(command->get_edl());
- case CHANGE_NONE:
+ case CHANGE_ALL:
+ create_cache();
+ case CHANGE_EDL:
+ create_render_engine();
+ break;
+ case CHANGE_PARAMS: {
+ renderengine_lock->lock("PlaybackEngine::perform_change");
+ EDL *edl = render_engine ? render_engine->get_edl() : 0;
+ if( edl ) edl->add_user();
+ renderengine_lock->unlock();
+ if( !edl ) break;
+ edl->synchronize_params(command->get_edl());
+ edl->remove_user();
+ }
+ case CHANGE_NONE:
break;
}
}
init_meters();
}
-void PlaybackEngine::stop_tracking()
+void PlaybackEngine::stop_tracking(double position)
{
+ tracking_position = position;
tracking_active = 0;
stop_cursor();
tracking_done->unlock();
// Wait for current command to finish
output_lock->lock("PlaybackEngine::run");
if( done ) break;
-//printf("sent command=%d\n", sent_command->command);
// Read the new command
+ input_lock->lock("PlaybackEngine::run");
command->copy_from(sent_command);
+//printf("sent command=%d\n", sent_command->command);
+ int active = this->send_active;
+ this->send_active = 0;
input_lock->unlock();
+ if( !active ) continue;
interrupt_playback(0);
wait_render_engine();
// Dispatch the command
start_render_engine();
break;
-
- case SINGLE_FRAME_FWD:
- case SINGLE_FRAME_REWIND:
// fall through
default:
is_playing_back = 1;
+ case REWIND:
+ case GOTO_END:
perform_change();
arm_render_engine();
// Start tracking after arming so the tracking position doesn't change.
// The tracking for a single frame command occurs during PAUSE
init_tracking();
-
+ clear_borders();
// Dispatch the command
start_render_engine();
break;
}
}
+void PlaybackEngine::clear_borders()
+{
+ EDL *edl = command->get_edl();
+ PlaybackConfig *config = edl->session->playback_config;
+ if( config->vconfig->driver == PLAYBACK_X11_GL ) {
+ if( render_engine && render_engine->video ) {
+ VDeviceBase *vdriver = render_engine->video->get_output_base();
+ ((VDeviceX11*)vdriver)->clear_output();
+ return;
+ }
+ }
+ BC_WindowBase *window = output->get_canvas();
+ if( !window ) return;
+ window->lock_window("PlaybackEngine::clear_output");
+ output->clear_borders(edl);
+ window->unlock_window();
+}
void PlaybackEngine::stop_playback(int wait_tracking)
{
transport_stop(wait_tracking);
renderengine_lock->lock("PlaybackEngine::stop_playback");
- if( render_engine )
+ if( render_engine ) {
+ render_engine->interrupt_playback();
render_engine->wait_done();
+ }
renderengine_lock->unlock();
}
+int PlaybackEngine::get_direction()
+{
+ int curr_command = is_playing_back ? this->command->command : STOP;
+ return TransportCommand::get_direction(curr_command);
+}
+
+void PlaybackEngine::update_preferences(Preferences *prefs)
+{
+ preferences->copy_from(prefs);
+ create_render_engine();
+}
void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int use_inout)
{
//printf("PlaybackEngine::send_command 1 %d\n", command);
// Stop requires transferring the output buffer to a refresh buffer.
- int do_stop = 0, do_resume = 0;
- int curr_command = this->command->command;
+ int curr_command = is_playing_back ? this->command->command : STOP;
int curr_single_frame = TransportCommand::single_frame(curr_command);
int curr_audio = this->command->toggle_audio ?
!curr_single_frame : curr_single_frame;
int single_frame = TransportCommand::single_frame(command);
int next_audio = next_command->toggle_audio ? !single_frame : single_frame;
-
+ float next_speed = next_command->speed;
// Dispatch command
switch( command ) {
+ case STOP:
+ transport_stop(wait_tracking);
+ break;
case FAST_REWIND: // Commands that play back
case NORMAL_REWIND:
case SLOW_REWIND:
case FAST_FWD:
case CURRENT_FRAME:
case LAST_FRAME:
- if( curr_command == command && !next_command->speed &&
- !curr_single_frame && curr_audio == next_audio ) {
+// run shuttle as no prev command
+ if( next_speed ) curr_command = COMMAND_NONE;
// Same direction pressed twice, not shuttle, and no change in audio state, Stop
- do_stop = 1;
+ if( curr_command == command && !curr_single_frame &&
+ curr_audio == next_audio ) {
+ transport_stop(wait_tracking);
break;
}
// Resume or change direction
switch( curr_command ) {
- default:
- transport_stop(0);
- do_resume = 1;
-// fall through
+ case REWIND:
+ case GOTO_END:
case STOP:
case COMMAND_NONE:
case SINGLE_FRAME_FWD:
case SINGLE_FRAME_REWIND:
case CURRENT_FRAME:
case LAST_FRAME:
- next_command->realtime = 1;
- next_command->resume = do_resume;
-// Start from scratch
- transport_command(command, CHANGE_NONE, edl, use_inout);
+// already stopped
+ break;
+ default:
+ transport_stop(0);
+ next_command->resume = 1;
break;
}
+ next_command->realtime = 1;
+ transport_command(command, CHANGE_NONE, edl, use_inout);
break;
-
-// Commands that stop
- case STOP:
case REWIND:
case GOTO_END:
- do_stop = 1;
+ transport_stop(1);
+ next_command->realtime = 1;
+ transport_command(command, CHANGE_NONE, edl, use_inout);
+ stop_tracking(this->command->playbackstart);
break;
}
-
- if( do_stop ) {
- transport_stop(wait_tracking);
- }
}
int PlaybackEngine::put_command(TransportCommand *command, int reset)
{
-// commands can deadlock updating tracking,meters,clock...
- int mlocked = mwindow->gui->break_lock();
input_lock->lock("PlaybackEngine::put_command");
+ int prev_change_type = sent_command->change_type;
sent_command->copy_from(command);
- if( reset )
- command->reset();
+// run only last command, sum change type
+ if( send_active )
+ sent_command->change_type |= prev_change_type;
+ send_active = 1;
+ if( reset ) command->reset();
output_lock->unlock();
- if( mlocked )
- mwindow->gui->lock_window("PlaybackEngine::put_command");
+ input_lock->unlock();
return 0;
}
// Just change the EDL if the change requires it because renderengine
// structures won't point to the new EDL otherwise and because copying the
// EDL for every cursor movement is slow.
- switch( change_type ) {
- case CHANGE_EDL:
- case CHANGE_ALL:
+ if( change_type == CHANGE_EDL || change_type == CHANGE_ALL )
next_command->get_edl()->copy_all(new_edl);
- break;
- case CHANGE_PARAMS:
+ else if( change_type == CHANGE_PARAMS )
next_command->get_edl()->synchronize_params(new_edl);
- break;
- }
next_command->set_playback_range(new_edl, use_inout,
preferences->forward_render_displacement);
}