// update_refresh - causes a frame advance to be issued after STOP to update
// the refresh frame.
// toggle_audio - reverses audio playback enable in RenderEngine::get_duty
+// loop_play - sets play_loop and plays btwn start/end position (in a loop)
void handle_transport(int command, int wait_tracking=0,
- int use_inout=0, int update_refresh=1, int toggle_audio=0);
+ int use_inout=0, int update_refresh=1, int toggle_audio=0,
+ int loop_play=0);
int pause_transport();
int reset_transport();
int get_w();
+ int is_stopped();
// Get the EDL to play back with default to mwindow->edl
virtual EDL* get_edl();
void change_position(double position);
PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data);
virtual ~PTransportButton();
virtual int set_mode(int mode);
+ int play_command(const char *lock_msg, int command);
int mode;
MWindow *mwindow;