// of playback
// update_refresh - causes a frame advance to be issued after STOP to update
// the refresh frame.
- void handle_transport(int command,
- int wait_tracking = 0,
- int use_inout = 0,
- int update_refresh = 1);
-
+// toggle_audio - reverses audio playback enable in RenderEngine::get_duty
+ void handle_transport(int command, int wait_tracking=0,
+ int use_inout=0, int update_refresh=1, int toggle_audio=0);
int pause_transport();
int reset_transport();
int get_w();