virtual int translation_event();
virtual int close_event();
+ virtual void done_event(int result) {}
PluginClient *client;
};
BC_WindowBase* get_window();
PluginClient* get_client();
- BC_WindowBase *window;
+ PluginClientWindow *window;
PluginClient *client;
private:
int get_project_samplerate();
// get framerate of EDL
double get_project_framerate();
+// get asset path
+ const char *get_source_path();
// Total number of processors - 1
int get_project_smp();
int get_aspect_ratio(float &aspect_w, float &aspect_h);