// get current camera and projector position
void get_camera(float *x, float *y, float *z, int64_t position);
void get_projector(float *x, float *y, float *z, int64_t position);
+
+ void output_to_track(float ox, float oy, float &tx, float &ty);
+ void track_to_output(float tx, float ty, float &ox, float &oy);
// When this plugin is adjusted, propogate parameters back to EDL and virtual
// console. This gets a keyframe from the EDL, with the position set to the
// EDL tracking position.
int gui_open();
-
// Length of source. For effects it's the plugin length. For transitions
// it's the transition length. Relative to the requested rate.
// The only way to get smooth interpolation is to make all position queries
// the requested rate.
int64_t get_source_position();
-// Get the EDL Session. May return 0 if the server has no edl.
- EDLSession* get_edlsession();
-
-
+// Get server edl
+ EDL *get_edl();
// Get the direction of the most recent process_buffer
int get_direction();