highlight_inverse = 0xffffff;
yuv_color_space = BC_COLORS_BT601;
yuv_color_range = BC_COLORS_JPEG;
+ autocolor_assets = 0;
+ ctrl_toggle = 0;
// Default brender asset
brender_asset = new Asset;
highlight_inverse = that->highlight_inverse;
yuv_color_space = that->yuv_color_space;
yuv_color_range = that->yuv_color_range;
+ autocolor_assets = that->autocolor_assets;
+ ctrl_toggle = that->ctrl_toggle;
renderfarm_nodes.remove_all_objects();
renderfarm_ports.remove_all();
renderfarm_enabled.remove_all();
highlight_inverse = defaults->get("HIGHLIGHT_INVERSE", highlight_inverse);
yuv_color_space = defaults->get("YUV_COLOR_SPACE", yuv_color_space);
yuv_color_range = defaults->get("YUV_COLOR_RANGE", yuv_color_range);
+ autocolor_assets = defaults->get("AUTOCOLOR_ASSETS", autocolor_assets);
+ ctrl_toggle = defaults->get("CTRL_TOGGLE", ctrl_toggle);
use_brender = defaults->get("USE_BRENDER", use_brender);
brender_fragment = defaults->get("BRENDER_FRAGMENT", brender_fragment);
cache_size = defaults->get("CACHE_SIZE", cache_size);
defaults->update("HIGHLIGHT_INVERSE", highlight_inverse);
defaults->update("YUV_COLOR_SPACE", yuv_color_space);
defaults->update("YUV_COLOR_RANGE", yuv_color_range);
+ defaults->update("AUTOCOLOR_ASSETS", autocolor_assets);
+ defaults->update("CTRL_TOGGLE", ctrl_toggle);
brender_asset->save_defaults(defaults, "BRENDER_", 1, 1, 1, 0, 0);
defaults->update("USE_BRENDER", use_brender);
defaults->update("BRENDER_FRAGMENT", brender_fragment);