int yuv_color_range;
// Default positions for channels
- int channel_positions[MAXCHANNELS * MAXCHANNELS];
+ int channel_positions[MAXCHANNELS][MAXCHANNELS];
Asset *brender_asset;
int use_brender;
int renderfarm_job_count;
// Consolidate output files
int renderfarm_consolidate;
+// watchdog timeout, zero disabled
+ int renderfarm_watchdog_timeout;
// Tip of the day
int use_tipwindow;