(*this_aconfig != *aconfig) || (*this_vconfig != *vconfig) ||
!preferences->brender_asset->equivalent(*mwindow->preferences->brender_asset, 0, 1, edl);
+ if( preferences->yuv_color_space != mwindow->preferences->yuv_color_space ||
+ preferences->yuv_color_range != mwindow->preferences->yuv_color_range ) {
+ YUV::yuv.yuv_set_colors(
+ preferences->yuv_color_space,
+ preferences->yuv_color_range);
+ rerender = 1;
+ }
+
if( preferences->highlight_inverse != mwindow->preferences->highlight_inverse ) {
mwindow->gui->lock_window("PreferencesThread::apply_settings 0");
mwindow->gui->hide_cursor(0);
//printf("PreferencesThread::apply_settings 1\n");
// This doesn't stop and restart, only reloads the assets before
// the next play command.
- mwindow->cwindow->playback_engine->que->send_command(CURRENT_FRAME,
- CHANGE_ALL,
- mwindow->edl,
- 1);
+ mwindow->cwindow->refresh_frame(CHANGE_ALL, mwindow->edl);
//printf("PreferencesThread::apply_settings 10\n");
}