(*this_aconfig != *aconfig) || (*this_vconfig != *vconfig) ||
!preferences->brender_asset->equivalent(*mwindow->preferences->brender_asset, 0, 1, edl);
+ if( preferences->highlight_inverse != mwindow->preferences->highlight_inverse ) {
+ mwindow->gui->lock_window("PreferencesThread::apply_settings 0");
+ mwindow->gui->hide_cursor(0);
+ mwindow->gui->unlock_window();
+ redraw_overlays = 1;
+ }
+
if( strcmp(preferences->theme, mwindow->preferences->theme) != 0 )
mwindow->restart_status = -1; // reload, need new bcresources
if( strcmp(preferences->plugin_icons, mwindow->preferences->plugin_icons) != 0 )
if(redraw_overlays)
{
mwindow->gui->lock_window("PreferencesThread::apply_settings 2");
+ mwindow->gui->show_cursor(0);
mwindow->gui->draw_overlays(1);
mwindow->gui->unlock_window();
}
//printf("PreferencesThread::apply_settings 1\n");
// This doesn't stop and restart, only reloads the assets before
// the next play command.
- mwindow->cwindow->playback_engine->que->send_command(CURRENT_FRAME,
- CHANGE_ALL,
- mwindow->edl,
- 1);
+ mwindow->cwindow->refresh_frame(CHANGE_ALL, mwindow->edl);
//printf("PreferencesThread::apply_settings 10\n");
}