delete gui_lock;
}
+void RecordScopeThread::handle_close_event(int result)
+{
+ scope_gui = 0;
+}
void RecordScopeThread::handle_done_event(int result)
{
gui_lock->lock("RecordScopeThread::handle_done_event");
use_vector = mwindow->session->use_vector;
use_hist_parade = mwindow->session->use_hist_parade;
use_wave_parade = mwindow->session->use_wave_parade;
+ use_wave_gain = mwindow->session->use_wave_gain;
+ use_vect_gain = mwindow->session->use_vect_gain;
+ use_smooth = mwindow->session->use_smooth;
+ use_refresh = -1;
+ use_release = 0;
+ use_graticule = mwindow->session->use_graticule;
ScopeGUI::create_objects();
}
mwindow->session->use_vector = use_vector;
mwindow->session->use_hist_parade = use_hist_parade;
mwindow->session->use_wave_parade = use_wave_parade;
+ mwindow->session->use_wave_gain = use_wave_gain;
+ mwindow->session->use_vect_gain = use_vect_gain;
+ mwindow->session->use_smooth = use_smooth;
+ mwindow->session->use_refresh = 0;
+ mwindow->session->use_release = 0;
+ mwindow->session->use_graticule = use_graticule;
}
int RecordScopeGUI::translation_event()