render->counter_lock->unlock();
-// This locks the preferences
- if(mwindow) mwindow->preferences->copy_rates_from(preferences);
+ if( mwindow )
+ mwindow->preferences->copy_rates_from(preferences);
}
int MainPackageRenderer::progress_cancelled()
this->mwindow = mwindow;
in_progress = 0;
progress = 0;
- preferences = 0;
elapsed_time = 0.0;
package_lock = new Mutex("Render::package_lock");
counter_lock = new Mutex("Render::counter_lock");
completion = new Condition(0, "Render::completion");
progress_timer = new Timer;
range_type = RANGE_BACKCOMPAT;
+ preferences = new Preferences();
thread = new RenderThread(mwindow, this);
render_window = 0;
asset = 0;
}
void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
- BC_Hash *boot_defaults,
- Preferences *preferences)
+ BC_Hash *boot_defaults, Preferences *batch_prefs)
{
mode = Render::BATCH;
batch_cancelled = 0;
+ preferences->copy_from(batch_prefs);
this->jobs = jobs;
- this->preferences = new Preferences;
- this->preferences->copy_from(preferences);
completion->reset();
thread->run();
return 0;
}
-int Render::fix_strategy(int strategy, int use_renderfarm)
+int Render::get_strategy(int use_renderfarm, int file_per_label)
{
- if(use_renderfarm)
- {
- if(strategy == FILE_PER_LABEL)
- strategy = FILE_PER_LABEL_FARM;
- else
- if(strategy == SINGLE_PASS)
- strategy = SINGLE_PASS_FARM;
- }
- else
- {
- if(strategy == FILE_PER_LABEL_FARM)
- strategy = FILE_PER_LABEL;
- else
- if(strategy == SINGLE_PASS_FARM)
- strategy = SINGLE_PASS;
- }
- return strategy;
+ return use_renderfarm ?
+ (file_per_label ? FILE_PER_LABEL_FARM : SINGLE_PASS_FARM) :
+ (file_per_label ? FILE_PER_LABEL : SINGLE_PASS ) ;
+}
+int Render::get_strategy()
+{
+ return get_strategy(preferences->use_renderfarm, file_per_label);
}
void Render::start_progress()
int Render::load_defaults(Asset *asset)
{
- strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
+ file_per_label = mwindow->defaults->get("RENDER_FILE_PER_LABEL", 0);
load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
int Render::load_profile(int profile_slot, Asset *asset)
{
char string_name[100];
- sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
- strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
+ sprintf(string_name, "RENDER_%i_FILE_PER_LABEL", profile_slot);
+ file_per_label = mwindow->defaults->get(string_name, 0);
// Load mode is not part of the profile
// printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
// load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
int Render::save_defaults(Asset *asset)
{
- mwindow->defaults->update("RENDER_STRATEGY", strategy);
+ mwindow->defaults->update("RENDER_FILE_PER_LABEL", file_per_label);
mwindow->defaults->update("RENDER_LOADMODE", load_mode);
mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
render->progress = 0;
render->result = 0;
- if( mwindow ) {
- if( !render->preferences )
- render->preferences = new Preferences;
- render->preferences->copy_from(mwindow->preferences);
- }
-
// Create rendering command
TransportCommand *command = new TransportCommand;
command->command = NORMAL_FWD;
if(mwindow) mwindow->stop_brender();
fs.complete_path(render->default_asset->path);
- strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
render->result = render->packages->create_packages(mwindow,
command->get_edl(),
void RenderThread::run()
{
+ if( mwindow )
+ render->preferences->copy_from(mwindow->preferences);
+
if(render->mode == Render::INTERACTIVE)
{
render_single(1, render->asset, mwindow->edl,
- render->strategy, render->range_type);
+ render->get_strategy(), render->range_type);
}
else
if(render->mode == Render::BATCH)
edl->create_objects();
file->read_from_file(job->edl_path);
edl->load_xml(file, LOAD_ALL);
-
//PRINT_TRACE
- render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
+ render_single(0, job->asset, edl, job->get_strategy(), RANGE_BACKCOMPAT);
//PRINT_TRACE
edl->Garbage::remove_user();
{
render->load_profile(profile_slot, asset);
update_range_type(render->range_type);
- render_format->update(asset, &render->strategy);
+ render_format->update(asset, &render->file_per_label);
}
int x = 10, y = 10;
lock_window("RenderWindow::create_objects");
add_subwindow(new BC_Title(x, y,
- (char*)((render->strategy == FILE_PER_LABEL ||
- render->strategy == FILE_PER_LABEL_FARM) ?
+ (char*)(render->file_per_label ?
_("Select the first file to render to:") :
_("Select a file to render to:"))));
y += 25;
render_format = new RenderFormat(mwindow, this, asset);
render_format->create_objects(x, y,
- 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
+ 1, 1, 1, 1, 0, 1, 0, 0, &render->file_per_label, 0);
BC_Title *title;
add_subwindow(title = new BC_Title(x, y, _("Render range:")));