picon dirs, new cinfinity picons, plugin info, rework text drawing, show msg, compres...
[goodguy/history.git] / cinelerra-5.1 / cinelerra / render.C
index 1f76a92a25363539f7dedb0d0cb579a9ffc59ce4..34b5c7dc51eaf42ca45fab9051ad8d219345f68f 100644 (file)
@@ -336,13 +336,10 @@ BC_Window* Render::new_gui()
                if(!asset) asset = new Asset;
                load_defaults(asset);
                check_asset(mwindow->edl, *asset);
-
+               int px = mwindow->gui->get_pop_cursor_x(1);
+               int py = mwindow->gui->get_pop_cursor_y(1);
 // Get format from user
-               render_window = new RenderWindow(mwindow,
-                       this,
-                       asset,
-                       mwindow->gui->get_abs_cursor_x(1),
-                       mwindow->gui->get_abs_cursor_y(1));
+               render_window = new RenderWindow(mwindow, this, asset, px, py);
                render_window->create_objects();
        }
 
@@ -412,19 +409,11 @@ int Render::check_asset(EDL *edl, Asset &asset)
                asset.width = edl->session->output_w;
                asset.height = edl->session->output_h;
                asset.interlace_mode = edl->session->interlace_mode;
-               asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
-                       edl->local_session->get_selectionstart() *
-                               edl->session->frame_rate);
-               asset.tcend = (int64_t) (edl->session->get_frame_offset() +
-                       edl->local_session->get_selectionend() *
-                               edl->session->frame_rate);
        }
        else
        {
                asset.video_data = 0;
                asset.layers = 0;
-               asset.tcstart = 0;
-               asset.tcend = 0;
        }
 
        if(asset.audio_data &&
@@ -433,19 +422,11 @@ int Render::check_asset(EDL *edl, Asset &asset)
        {
                asset.audio_data = 1;
                asset.channels = edl->session->audio_channels;
-               asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
-                       edl->local_session->get_selectionstart() *
-                               edl->session->sample_rate);
-               asset.tcend = (int64_t) (edl->session->get_frame_offset() +
-                       edl->local_session->get_selectionend() *
-                               edl->session->sample_rate);
        }
        else
        {
                asset.audio_data = 0;
                asset.channels = 0;
-               asset.tcstart = 0;
-               asset.tcend = 0;
        }
 
        if(!asset.audio_data &&
@@ -515,6 +496,7 @@ void Render::stop_progress()
                sprintf(string2, _("Rendering took %s"), string);
                mwindow->gui->lock_window("");
                mwindow->gui->show_message(string2);
+               mwindow->gui->update_default_message();
                mwindow->gui->stop_hourglass();
                mwindow->gui->unlock_window();
        }
@@ -948,11 +930,7 @@ if(debug) printf("Render::render %d\n", __LINE__);
                if(render->load_mode == LOADMODE_PASTE)
                        mwindow->clear(0);
 if(debug) printf("Render::render %d\n", __LINE__);
-               mwindow->load_assets(assets,
-                       -1,
-                       render->load_mode,
-                       0,
-                       0,
+               mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
                        mwindow->edl->session->labels_follow_edits,
                        mwindow->edl->session->plugins_follow_edits,
                        mwindow->edl->session->autos_follow_edits,
@@ -1108,10 +1086,8 @@ RenderWindow::RenderWindow(MWindow *mwindow,
        Asset *asset,
        int x,
        int y)
- : BC_Window(_(PROGRAM_NAME ": Render"),
-       x - WIDTH / 2, y - HEIGHT / 2,
-       WIDTH, HEIGHT, WIDTH, HEIGHT,
-       0, 0, 1)
+ : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
+       WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
 {
        this->mwindow = mwindow;
        this->render = render;