render_frames, render_time, render_rate);
}
- if( render->mode == Render::INTERACTIVE && render->beep > 0 )
- mwindow->beep(3000., 1.5, render->beep);
+ float gain = render->beep;
+ if( render->mode == Render::INTERACTIVE && gain > 0 )
+ mwindow->beep(3000., 1.5, gain);
if( script ) {
if( !render->result )