// This should be integrated into the Asset Class.
static int check_asset(EDL *edl, Asset &asset);
// strategy to conform with using renderfarm.
- static int get_strategy(int use_renderfarm, int use_labels);
+ static int get_strategy(int use_renderfarm, int use_labels, int range_type);
int get_strategy();
// Force filename to have a 0 padded number if rendering to a list.
int check_numbering(Asset &asset);
// Background compression must be disabled when direct frame copying and reenabled afterwards
int direct_frame_copying;
// beep on done
- int beep;
+ float beep;
Preferences *preferences;
VFrame *compressed_output;
};
-class RenderBeepOnDone : public BC_CheckBox
+class RenderBeepOnDone : public BC_FPot
{
public:
RenderBeepOnDone(RenderWindow *rwindow, int x, int y);