// This should be integrated into the Asset Class.
static int check_asset(EDL *edl, Asset &asset);
// strategy to conform with using renderfarm.
- static int get_strategy(int use_renderfarm, int use_labels);
+ static int get_strategy(int use_renderfarm, int use_labels, int range_type);
int get_strategy();
// Force filename to have a 0 padded number if rendering to a list.
int check_numbering(Asset &asset);