// This should be integrated into the Asset Class.
static int check_asset(EDL *edl, Asset &asset);
// strategy to conform with using renderfarm.
- static int get_strategy(int use_renderfarm, int file_per_label);
+ static int get_strategy(int use_renderfarm, int use_labels);
int get_strategy();
// Force filename to have a 0 padded number if rendering to a list.
int check_numbering(Asset &asset);
void start_progress();
void stop_progress();
+ void show_progress();
// Procedure the run function should use.
int mode;
PlayableTracks *playable_tracks;
PackageDispatcher *packages;
Mutex *package_lock, *counter_lock;
- int file_per_label;
+ int use_labels;
int range_type;
// Total selection to render in seconds
double total_start, total_end;