Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.1 / cinelerra / renderengine.C
diff --git a/cinelerra-5.1/cinelerra/renderengine.C b/cinelerra-5.1/cinelerra/renderengine.C
new file mode 100644 (file)
index 0000000..abca071
--- /dev/null
@@ -0,0 +1,586 @@
+
+/*
+ * CINELERRA
+ * Copyright (C) 2009 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+#include "amodule.h"
+#include "arender.h"
+#include "asset.h"
+#include "audiodevice.h"
+#include "bcsignals.h"
+#include "channeldb.h"
+#include "condition.h"
+#include "edl.h"
+#include "edlsession.h"
+#include "mutex.h"
+#include "mwindow.h"
+#include "playbackengine.h"
+#include "preferences.h"
+#include "preferencesthread.h"
+#include "renderengine.h"
+#include "mainsession.h"
+#include "tracks.h"
+#include "transportque.h"
+#include "videodevice.h"
+#include "vrender.h"
+#include "workarounds.h"
+
+
+
+RenderEngine::RenderEngine(PlaybackEngine *playback_engine,
+       Preferences *preferences,
+       Canvas *output,
+       ChannelDB *channeldb,
+       int is_nested)
+ : Thread(1, 0, 0)
+{
+       this->playback_engine = playback_engine;
+       this->output = output;
+       this->channeldb = channeldb;
+       this->is_nested = is_nested;
+       audio = 0;
+       video = 0;
+       config = new PlaybackConfig;
+       arender = 0;
+       vrender = 0;
+       do_audio = 0;
+       do_video = 0;
+       interrupted = 0;
+       this->preferences = new Preferences;
+       this->command = new TransportCommand;
+       this->preferences->copy_from(preferences);
+       edl = 0;
+
+       audio_cache = 0;
+       video_cache = 0;
+       if(playback_engine && playback_engine->mwindow)
+               mwindow = playback_engine->mwindow;
+       else
+               mwindow = 0;
+       show_tc = 0;
+
+
+       input_lock = new Condition(1, "RenderEngine::input_lock");
+       start_lock = new Condition(1, "RenderEngine::start_lock");
+       output_lock = new Condition(1, "RenderEngine::output_lock");
+       interrupt_lock = new Mutex("RenderEngine::interrupt_lock");
+       first_frame_lock = new Condition(1, "RenderEngine::first_frame_lock");
+}
+
+RenderEngine::~RenderEngine()
+{
+       close_output();
+       delete command;
+       delete preferences;
+       if(arender) delete arender;
+       if(vrender) delete vrender;
+       delete input_lock;
+       delete start_lock;
+       delete output_lock;
+       delete interrupt_lock;
+       delete first_frame_lock;
+       delete config;
+       edl->Garbage::remove_user();
+}
+
+EDL* RenderEngine::get_edl()
+{
+//     return command->get_edl();
+       return edl;
+}
+
+int RenderEngine::arm_command(TransportCommand *command)
+{
+       const int debug = 0;
+// Prevent this renderengine from accepting another command until finished.
+// Since the renderengine is often deleted after the input_lock command it must
+// be locked here as well as in the calling routine.
+       if(debug) printf("RenderEngine::arm_command %d\n", __LINE__);
+
+
+       input_lock->lock("RenderEngine::arm_command");
+
+       if(!edl)
+       {
+               edl = new EDL;
+               edl->create_objects();
+               edl->copy_all(command->get_edl());
+       }
+       this->command->copy_from(command);
+
+// Fix background rendering asset to use current dimensions and ignore
+// headers.
+       preferences->brender_asset->frame_rate = command->get_edl()->session->frame_rate;
+       preferences->brender_asset->width = command->get_edl()->session->output_w;
+       preferences->brender_asset->height = command->get_edl()->session->output_h;
+       preferences->brender_asset->use_header = 0;
+       preferences->brender_asset->layers = 1;
+       preferences->brender_asset->video_data = 1;
+
+       done = 0;
+       interrupted = 0;
+
+// Retool configuration for this node
+       this->config->copy_from(command->get_edl()->session->playback_config);
+       VideoOutConfig *vconfig = this->config->vconfig;
+       AudioOutConfig *aconfig = this->config->aconfig;
+       if(command->realtime)
+       {
+               if(command->single_frame() && vconfig->driver != PLAYBACK_X11_GL)
+               {
+                       vconfig->driver = PLAYBACK_X11;
+               }
+       }
+       else
+       {
+               vconfig->driver = PLAYBACK_X11;
+       }
+
+
+
+       get_duty();
+
+       if(do_audio)
+       {
+               fragment_len = aconfig->fragment_size;
+// Larger of audio_module_fragment and fragment length adjusted for speed
+// Extra memory must be allocated for rendering slow motion.
+               float speed = command->get_speed();
+               adjusted_fragment_len = speed >= 1.0 ?
+                       (int64_t)(aconfig->fragment_size * speed + 0.5) :
+                       (int64_t)(aconfig->fragment_size / speed + 0.5) ;
+               if(adjusted_fragment_len < aconfig->fragment_size)
+                       adjusted_fragment_len = aconfig->fragment_size;
+       }
+
+// Set lock so audio doesn't start until video has started.
+       if(do_video)
+       {
+               while(first_frame_lock->get_value() > 0)
+                       first_frame_lock->lock("RenderEngine::arm_command");
+       }
+       else
+// Set lock so audio doesn't wait for video which is never to come.
+       {
+               while(first_frame_lock->get_value() <= 0)
+                       first_frame_lock->unlock();
+       }
+
+       open_output();
+       create_render_threads();
+       arm_render_threads();
+       if(debug) printf("RenderEngine::arm_command %d\n", __LINE__);
+
+       return 0;
+}
+
+void RenderEngine::get_duty()
+{
+       do_audio = 0;
+       do_video = 0;
+
+//printf("RenderEngine::get_duty %d\n", __LINE__);
+       if(!command->single_frame() &&
+               get_edl()->tracks->playable_audio_tracks() &&
+               get_edl()->session->audio_channels)
+       {
+               do_audio = 1;
+       }
+
+//printf("RenderEngine::get_duty %d\n", __LINE__);
+       if(get_edl()->tracks->playable_video_tracks())
+       {
+//printf("RenderEngine::get_duty %d\n", __LINE__);
+               do_video = 1;
+       }
+}
+
+void RenderEngine::create_render_threads()
+{
+       if(do_video && !vrender)
+       {
+               vrender = new VRender(this);
+       }
+
+       if(do_audio && !arender)
+       {
+               arender = new ARender(this);
+       }
+}
+
+
+int RenderEngine::get_output_w()
+{
+       return get_edl()->session->output_w;
+}
+
+int RenderEngine::get_output_h()
+{
+       return get_edl()->session->output_h;
+}
+
+int RenderEngine::brender_available(int position, int direction)
+{
+       if(playback_engine)
+       {
+               int64_t corrected_position = position;
+               if(direction == PLAY_REVERSE)
+                       corrected_position--;
+               return playback_engine->brender_available(corrected_position);
+       }
+       else
+               return 0;
+}
+
+Channel* RenderEngine::get_current_channel()
+{
+       if(channeldb)
+       {
+               switch(config->vconfig->driver)
+               {
+                       case PLAYBACK_BUZ:
+                               if(config->vconfig->buz_out_channel >= 0 &&
+                                       config->vconfig->buz_out_channel < channeldb->size())
+                               {
+                                       return channeldb->get(config->vconfig->buz_out_channel);
+                               }
+                               break;
+                       case VIDEO4LINUX2JPEG:
+                       case VIDEO4LINUX2MPEG:
+                               break;
+               }
+       }
+       return 0;
+}
+
+CICache* RenderEngine::get_acache()
+{
+       if(playback_engine)
+               return playback_engine->audio_cache;
+       else
+               return audio_cache;
+}
+
+CICache* RenderEngine::get_vcache()
+{
+       if(playback_engine)
+               return playback_engine->video_cache;
+       else
+               return video_cache;
+}
+
+void RenderEngine::set_acache(CICache *cache)
+{
+       this->audio_cache = cache;
+}
+
+void RenderEngine::set_vcache(CICache *cache)
+{
+       this->video_cache = cache;
+}
+
+
+double RenderEngine::get_tracking_position()
+{
+       if(playback_engine)
+               return playback_engine->get_tracking_position();
+       else
+               return 0;
+}
+
+int RenderEngine::open_output()
+{
+       if(command->realtime && !is_nested)
+       {
+// Allocate devices
+               if(do_audio)
+               {
+                       audio = new AudioDevice(mwindow);
+               }
+
+               if(do_video)
+               {
+                       video = new VideoDevice(mwindow);
+               }
+
+// Initialize sharing
+
+
+// Start playback
+               if(do_audio && do_video)
+               {
+                       video->set_adevice(audio);
+                       audio->set_vdevice(video);
+               }
+
+
+
+// Retool playback configuration
+               if(do_audio)
+               {
+                       if(audio->open_output(config->aconfig,
+                               get_edl()->session->sample_rate,
+                               adjusted_fragment_len,
+                               get_edl()->session->audio_channels,
+                               get_edl()->session->real_time_playback))
+                               do_audio = 0;
+                       else
+                       {
+                               audio->set_software_positioning(
+                                       get_edl()->session->playback_software_position);
+                               audio->start_playback();
+                       }
+               }
+
+               if(do_video)
+               {
+                       video->open_output(config->vconfig,
+                               get_edl()->session->frame_rate,
+                               get_output_w(),
+                               get_output_h(),
+                               output,
+                               command->single_frame());
+                       Channel *channel = get_current_channel();
+                       if(channel) video->set_channel(channel);
+                       video->set_quality(80);
+                       video->set_cpus(preferences->processors);
+               }
+       }
+
+       return 0;
+}
+
+void RenderEngine::reset_sync_position()
+{
+       timer.update();
+}
+
+int64_t RenderEngine::sync_position()
+{
+// Use audio device
+// No danger of race conditions because the output devices are closed after all
+// threads join.
+       if(do_audio)
+       {
+               return audio->current_position();
+       }
+
+       if(do_video)
+       {
+               int64_t result = timer.get_scaled_difference(
+                       get_edl()->session->sample_rate);
+               return result;
+       }
+       return 0;
+}
+
+
+int RenderEngine::start_command()
+{
+       if(command->realtime && !is_nested)
+       {
+               interrupt_lock->lock("RenderEngine::start_command");
+               start_lock->lock("RenderEngine::start_command 1");
+               Thread::start();
+               start_lock->lock("RenderEngine::start_command 2");
+               start_lock->unlock();
+       }
+       return 0;
+}
+
+void RenderEngine::arm_render_threads()
+{
+       if(do_audio)
+       {
+               arender->arm_command();
+       }
+
+       if(do_video)
+       {
+               vrender->arm_command();
+       }
+}
+
+
+void RenderEngine::start_render_threads()
+{
+// Synchronization timer.  Gets reset once again after the first video frame.
+       timer.update();
+
+       if(do_audio)
+       {
+               arender->start_command();
+       }
+
+       if(do_video)
+       {
+               vrender->start_command();
+       }
+}
+
+void RenderEngine::update_framerate(float framerate)
+{
+       playback_engine->mwindow->session->actual_frame_rate = framerate;
+       playback_engine->mwindow->preferences_thread->update_framerate();
+}
+
+void RenderEngine::wait_render_threads()
+{
+       if(do_audio)
+       {
+               arender->Thread::join();
+       }
+
+       if(do_video)
+       {
+               vrender->Thread::join();
+       }
+}
+
+void RenderEngine::interrupt_playback()
+{
+       interrupt_lock->lock("RenderEngine::interrupt_playback");
+       interrupted = 1;
+       if(do_audio && arender)
+       {
+               arender->interrupt_playback();
+       }
+
+       if(do_video && vrender)
+       {
+               vrender->interrupt_playback();
+       }
+       interrupt_lock->unlock();
+}
+
+int RenderEngine::close_output()
+{
+// Nested engines share devices
+       if(!is_nested)
+       {
+               if(audio)
+               {
+                       audio->close_all();
+                       delete audio;
+                       audio = 0;
+               }
+
+
+
+               if(video)
+               {
+                       video->close_all();
+                       delete video;
+                       video = 0;
+               }
+       }
+
+       return 0;
+}
+
+void RenderEngine::get_output_levels(double *levels, int64_t position)
+{
+       if(do_audio)
+       {
+               int history_entry = arender->get_history_number(arender->level_samples,
+                       position);
+               for(int i = 0; i < MAXCHANNELS; i++)
+               {
+                       if(arender->audio_out[i])
+                               levels[i] = arender->level_history[i][history_entry];
+               }
+       }
+}
+
+void RenderEngine::get_module_levels(ArrayList<double> *module_levels, int64_t position)
+{
+       if(do_audio)
+       {
+               for(int i = 0; i < arender->total_modules; i++)
+               {
+//printf("RenderEngine::get_module_levels %p %p\n", ((AModule*)arender->modules[i]), ((AModule*)arender->modules[i])->level_samples);
+                       int history_entry = arender->get_history_number(((AModule*)arender->modules[i])->level_samples, position);
+
+                       module_levels->append(((AModule*)arender->modules[i])->level_history[history_entry]);
+               }
+       }
+}
+
+
+
+
+
+void RenderEngine::run()
+{
+       start_render_threads();
+       start_lock->unlock();
+       interrupt_lock->unlock();
+
+       wait_render_threads();
+
+       interrupt_lock->lock("RenderEngine::run");
+
+
+       if(interrupted)
+       {
+               playback_engine->tracking_position = playback_engine->get_tracking_position();
+       }
+
+       close_output();
+
+// Fix the tracking position
+       if(playback_engine)
+       {
+               if(command->command == CURRENT_FRAME)
+               {
+//printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
+                       playback_engine->tracking_position = command->playbackstart;
+               }
+               else
+               {
+// Make sure transport doesn't issue a pause command next
+//printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
+                       if(!interrupted)
+                       {
+                               if(do_audio)
+                                       playback_engine->tracking_position =
+                                               (double)arender->current_position /
+                                                       command->get_edl()->session->sample_rate;
+                               else
+                               if(do_video)
+                               {
+                                       playback_engine->tracking_position =
+                                               (double)vrender->current_position /
+                                                       command->get_edl()->session->frame_rate;
+                               }
+                       }
+
+                       if(!interrupted) playback_engine->command->command = STOP;
+                       playback_engine->stop_tracking();
+
+               }
+               playback_engine->is_playing_back = 0;
+       }
+
+       input_lock->unlock();
+       interrupt_lock->unlock();
+}
+
+
+