delete input_lock;
delete start_lock;
delete output_lock;
+ delete render_active;
delete interrupt_lock;
delete first_frame_lock;
delete config;
do_video = 0;
//printf("RenderEngine::get_duty %d\n", __LINE__);
- if(!command->single_frame() &&
- get_edl()->tracks->playable_audio_tracks() &&
- get_edl()->session->audio_channels)
+ if( get_edl()->tracks->playable_audio_tracks() &&
+ get_edl()->session->audio_channels )
{
- do_audio = 1;
+ do_audio = !command->single_frame() ? 1 : 0;
+ if( command->audio_toggle ) do_audio = !do_audio;
}
//printf("RenderEngine::get_duty %d\n", __LINE__);
}
}
+ if( playback_engine->is_playing_back && command->displacement ) {
+ double position = playback_engine->tracking_position -
+ 1./command->get_edl()->session->frame_rate;
+ playback_engine->tracking_position = position >= 0 ? position : 0;
+ }
+
if(!interrupted) playback_engine->command->command = STOP;
playback_engine->stop_tracking();