render_active->lock("RenderEngine::run");
start_render_threads();
start_lock->unlock();
- interrupt_lock->unlock();
+ interrupt_lock->reset();
wait_render_threads();
//printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
if(!interrupted)
{
- if(do_audio)
- playback_engine->tracking_position =
- (double)arender->current_position /
- command->get_edl()->session->sample_rate;
- else
- if(do_video)
- {
- playback_engine->tracking_position =
- (double)vrender->current_position /
- command->get_edl()->session->frame_rate;
- }
+ playback_engine->tracking_position =
+ command->get_direction() == PLAY_FORWARD ?
+ command->end_position : command->start_position;
}
if( playback_engine->is_playing_back && command->displacement ) {